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<blockquote data-quote="John Dallman" data-source="post: 9604420" data-attributes="member: 6999616"><p>Avalon is infested with portals to other worlds, which open and close randomly, but has a smaller number of "nexus points", which can be controlled. Our wizard is learning to control one, which involves going through it and then practising controlling it from the other side. This uses up all her spell capacity, so the rest of us have come along as guards and to experience a different world.</p><p></p><p>It's a bit strange. There is eternal twilight, but the plants are healthy. There is "another place" where there is day, and people, but our information about that is from animals that can move between the places, and wasn't terribly precise. Of our four clerical spell-casters, three have no connection to their deity, but Aster, our priestess of Artemis, apparently had a connection, although she can't draw on it to cast spells. </p><p></p><p>Then someone came along to ask if we were going to be good neighbours. The two previous magicians who have owned the Avalon side of this nexus were someone else's PC, Kymorelle, who was very annoying, although better than the first owner, who hunted the local rare creatures (unicorns, dragons, etc.) to experiment on, and was a <em>bad</em> neighbour. We were clear that we wanted to be good neighbours and asked more about the world.</p><p></p><p>The visitor is a werewolf, who regards that as a curse from the gods. He usually lives on the day side, but comes to the dark side at full moon, when he has to be a wolf, because that's magic, and day-siders dislike magic. The continent is Artemisia, one of eleven continents on the world, each apparently worshipping a different pantheon. The geography is the same on both sides, although the population is very different. Moving between day and night sides is easy, when you know how: pass through any kind of doorway or symbol of such, chanting a verse that askes Hecate to move you. </p><p></p><p>Aster is a L12 priestess of Artemis, and it appears she may be the most accomplished one on the planet at present. The wolf asked if she wanted to visit dayside, and she's interested. Our other clerical spellcasters are a paladin serving The Knowing God, which is apparently unique to Avalon, a priest of Mammon, and a 2e Ranger who worships Aldrya, the Gloranthan deity of elves, plants and related matters. It's quite plausible that none of those are worshipped on this world. OOC, it's apparently a world designed by many users of Campaign Cartographer.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 9604420, member: 6999616"] Avalon is infested with portals to other worlds, which open and close randomly, but has a smaller number of "nexus points", which can be controlled. Our wizard is learning to control one, which involves going through it and then practising controlling it from the other side. This uses up all her spell capacity, so the rest of us have come along as guards and to experience a different world. It's a bit strange. There is eternal twilight, but the plants are healthy. There is "another place" where there is day, and people, but our information about that is from animals that can move between the places, and wasn't terribly precise. Of our four clerical spell-casters, three have no connection to their deity, but Aster, our priestess of Artemis, apparently had a connection, although she can't draw on it to cast spells. Then someone came along to ask if we were going to be good neighbours. The two previous magicians who have owned the Avalon side of this nexus were someone else's PC, Kymorelle, who was very annoying, although better than the first owner, who hunted the local rare creatures (unicorns, dragons, etc.) to experiment on, and was a [I]bad[/I] neighbour. We were clear that we wanted to be good neighbours and asked more about the world. The visitor is a werewolf, who regards that as a curse from the gods. He usually lives on the day side, but comes to the dark side at full moon, when he has to be a wolf, because that's magic, and day-siders dislike magic. The continent is Artemisia, one of eleven continents on the world, each apparently worshipping a different pantheon. The geography is the same on both sides, although the population is very different. Moving between day and night sides is easy, when you know how: pass through any kind of doorway or symbol of such, chanting a verse that askes Hecate to move you. Aster is a L12 priestess of Artemis, and it appears she may be the most accomplished one on the planet at present. The wolf asked if she wanted to visit dayside, and she's interested. Our other clerical spellcasters are a paladin serving The Knowing God, which is apparently unique to Avalon, a priest of Mammon, and a 2e Ranger who worships Aldrya, the Gloranthan deity of elves, plants and related matters. It's quite plausible that none of those are worshipped on this world. OOC, it's apparently a world designed by many users of Campaign Cartographer. [/QUOTE]
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