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<blockquote data-quote="The Soloist" data-source="post: 9612626" data-attributes="member: 7043470"><p><strong>[SOLO] D&D BX - Converting L1 The Secret of Bone Hill.</strong></p><p><strong></strong></p><p><strong>Sessions 2 & 3 • Greyhawk, Spindrift Isles, Restenford</strong></p><p>Days 5 & 6</p><p>Lothar, the fighter; Segure, the cleric; Trevick, the magic user; and Zobodan, the thief, took two days to clear the caves under the burned-down guard house. On the first day, they killed skeletons and a ghoul; and found secret rooms and hidden treasures. That evening Zobodan once again gambled against Gap, the dart champion and lost five silver pieces a second time.</p><p>They returned the next day to take care of the giant rat infestation. Back at the Falco's, Zobodan challenged Gap a third time and won! During the evening, Trevick learns of a bandit attack near the north bridge. Rumour says a band of goblins are responsible.</p><p></p><p>On day 7, the party searches for tracks near the bridge and the road. Zobodan finds tracks leading into a small forest northwest of the road. They find a small temporary camp inside, but whoever uses it is long gone. Lothar locates a set of tracks leading outside the forest toward the North. They follow the tracks and are ambushed by three goblins on the north side of an orchard. No one is surprised. The last goblin attempts to flee but is shot in the back by Lothar. Segure finds a set of goblin tracks going North. The companions climb the Bald Hill. Two hours later, near the top, Lothar locates the entrance of a cave. Weapons drawn, they enter. They see a lone goblin with a short sword.</p><p></p><p>[ I use cards numbered 1 to 10 for initiative, each round. It makes solo combat less predictable. ]</p><p></p><p><img src="https://i.imgur.com/xCMFSlr.jpeg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="The Soloist, post: 9612626, member: 7043470"] [B][SOLO] D&D BX - Converting L1 The Secret of Bone Hill. Sessions 2 & 3 • Greyhawk, Spindrift Isles, Restenford[/B] Days 5 & 6 Lothar, the fighter; Segure, the cleric; Trevick, the magic user; and Zobodan, the thief, took two days to clear the caves under the burned-down guard house. On the first day, they killed skeletons and a ghoul; and found secret rooms and hidden treasures. That evening Zobodan once again gambled against Gap, the dart champion and lost five silver pieces a second time. They returned the next day to take care of the giant rat infestation. Back at the Falco's, Zobodan challenged Gap a third time and won! During the evening, Trevick learns of a bandit attack near the north bridge. Rumour says a band of goblins are responsible. On day 7, the party searches for tracks near the bridge and the road. Zobodan finds tracks leading into a small forest northwest of the road. They find a small temporary camp inside, but whoever uses it is long gone. Lothar locates a set of tracks leading outside the forest toward the North. They follow the tracks and are ambushed by three goblins on the north side of an orchard. No one is surprised. The last goblin attempts to flee but is shot in the back by Lothar. Segure finds a set of goblin tracks going North. The companions climb the Bald Hill. Two hours later, near the top, Lothar locates the entrance of a cave. Weapons drawn, they enter. They see a lone goblin with a short sword. [ I use cards numbered 1 to 10 for initiative, each round. It makes solo combat less predictable. ] [IMG]https://i.imgur.com/xCMFSlr.jpeg[/IMG] [/QUOTE]
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