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<blockquote data-quote="Golden Bee" data-source="post: 9733353" data-attributes="member: 7041055"><p>Two parter.</p><p></p><p><strong><span style="font-size: 22px">Trial of the cemetery!</span></strong></p><p><em>You’d better lawyer up.</em></p><p>The gang is in Mexico City for the Day of the Dead. Tacito has brought Lala, Devika, JP Diamond, and Clara to help him deal with a mysterious contract. While buying churros, they notice someone sneaking by them… And after a little conversation, the observant Clara suspects him of being demonic.</p><p></p><p>Tacito’s contract is in a family tomb. The group finds the secret entrance, and finds the stranger is the opposing counsel for a demonic pact! Heroes of Christian and Mexican folklore form a jury as the heroes take on Satanic challenges. <strong>They need to pass three of five challenges, and unfortunately skip the one that’s a Lucha battle against the Four Horsemen </strong>(of the Apocalypse, not the one with Ric Flair, Tully Blanchard, and the Andersons.)</p><p></p><p>Instead of thanking the group, the soul they saved whispered to his other legal counsel then immediately ascended to Heaven.</p><p></p><h3>The Phantom Jungle: Forth the Three Hunters! (By JC Connors)</h3><p><em>With hope or without hope we will follow the trail of our enemies. And woe to them, if we prove the swifter! Forth the Three Hunters!</em></p><p></p><p>I ran a mini session of an old favorite, and brought two new players into the fold of Fate Core. Joining Clara were Calvin Davino, mercenary for money, and Dr Hemmet Hazoul, tomb looting scumbag.</p><p></p><p>The adventure starts with an ambush on the Javary river in Peru. The DeSoto brothers want revenge on the party for previous buffoonery. They jump on deck and rob the players, threatening a dynamite attack if they’re disobeyed.</p><p></p><p>The group was happy to give up their minor treasures, but the DeSotos put their hands on Calvin's jacket, and he has the aspect "hands off the merchandise.” <strong>The adrenaline junkie waited until they boarded their escape vehicle, then leapt onto it, lit their dynamite with a cigarette,</strong> and with the help of Professor Hazoul, swung on a rope back to the original vessel. Combat averted, as the DeSotos tried to swim to shore ahead of the piranhas.</p><p></p><p>That's pretty much how the rest of the adventure went. Clara played the diplomat to anyone who spoke English. Hazoul repaired every broken tool they ran into, and Calvin raised his ginublade to anyone who said different.</p><p></p><p>The party thought they had the Phantom Jungle figured out though: mysterious people had been seen in gray uniforms, so the Nazis must be around.<strong> Imagine their shock when they crested a ridge to see, floating in a lagoon outside a hidden temple, a confederate ironclad! </strong></p><p></p><p>Neo Confederates, psychically guided by their ancestors who had fled the Civil War, were trying to open an ancient pyramid.</p><p></p><p>The ironclad gave the group trouble. Clara, desperate for food after a seven-hour trek through the jungle, called upon the greycoats' hospitality, getting fed but locked in the captain's quarters. Hazoul tried the old trick of knocking a guy out and stealing his uniform (although this took multiple fate points and the help of Calvin to pull off). He used his disguise to sabotage the deck gun.</p><p></p><p>The confederates had both a hostage and a jetpack-wielding mercenary. <strong>Clara solved both problems at once</strong>, ripping the merc’s jetpack off and giving it to the hostage to flee with. Hazoul set off an explosion and the players fled the chaos into the temple. This is where the Turkish professor shined: with his architectural degree, he was able to build over the traps he couldn't flat out disable.</p><p></p><p>The problem came when they reached the final chamber, the one containing the undying psionic confederate. Empowered by ancient Quipu, he dealt with their disrespect by telekinetically breaking their weapons. None of the trio could even fake respect, <strong>so instead of a parlay, it was a psychic horror show</strong>.</p><p>Luckily, the group had used their grenades to trap the entrance. Someone tried to enter the temple, creating a loud enough distraction for the group to flee… then hide, and finally kill the godly Rebel with a combo of antique cannon and stone deadfall.</p><p></p><p>Of course, curiosity isn't so easily defeated. Skeptic Hazoul decided to touch the artifact, awakening six hours later with the ability to speak ancient Quechua. But woe to the group’s foes, for they proved the swifter!</p><p></p><p>[ATTACH=full]414932[/ATTACH]</p></blockquote><p></p>
[QUOTE="Golden Bee, post: 9733353, member: 7041055"] Two parter. [B][SIZE=6]Trial of the cemetery![/SIZE][/B] [I]You’d better lawyer up.[/I] The gang is in Mexico City for the Day of the Dead. Tacito has brought Lala, Devika, JP Diamond, and Clara to help him deal with a mysterious contract. While buying churros, they notice someone sneaking by them… And after a little conversation, the observant Clara suspects him of being demonic. Tacito’s contract is in a family tomb. The group finds the secret entrance, and finds the stranger is the opposing counsel for a demonic pact! Heroes of Christian and Mexican folklore form a jury as the heroes take on Satanic challenges. [B]They need to pass three of five challenges, and unfortunately skip the one that’s a Lucha battle against the Four Horsemen [/B](of the Apocalypse, not the one with Ric Flair, Tully Blanchard, and the Andersons.) Instead of thanking the group, the soul they saved whispered to his other legal counsel then immediately ascended to Heaven. [HEADING=2]The Phantom Jungle: Forth the Three Hunters! (By JC Connors)[/HEADING] [I]With hope or without hope we will follow the trail of our enemies. And woe to them, if we prove the swifter! Forth the Three Hunters![/I] I ran a mini session of an old favorite, and brought two new players into the fold of Fate Core. Joining Clara were Calvin Davino, mercenary for money, and Dr Hemmet Hazoul, tomb looting scumbag. The adventure starts with an ambush on the Javary river in Peru. The DeSoto brothers want revenge on the party for previous buffoonery. They jump on deck and rob the players, threatening a dynamite attack if they’re disobeyed. The group was happy to give up their minor treasures, but the DeSotos put their hands on Calvin's jacket, and he has the aspect "hands off the merchandise.” [B]The adrenaline junkie waited until they boarded their escape vehicle, then leapt onto it, lit their dynamite with a cigarette,[/B] and with the help of Professor Hazoul, swung on a rope back to the original vessel. Combat averted, as the DeSotos tried to swim to shore ahead of the piranhas. That's pretty much how the rest of the adventure went. Clara played the diplomat to anyone who spoke English. Hazoul repaired every broken tool they ran into, and Calvin raised his ginublade to anyone who said different. The party thought they had the Phantom Jungle figured out though: mysterious people had been seen in gray uniforms, so the Nazis must be around.[B] Imagine their shock when they crested a ridge to see, floating in a lagoon outside a hidden temple, a confederate ironclad! [/B] Neo Confederates, psychically guided by their ancestors who had fled the Civil War, were trying to open an ancient pyramid. The ironclad gave the group trouble. Clara, desperate for food after a seven-hour trek through the jungle, called upon the greycoats' hospitality, getting fed but locked in the captain's quarters. Hazoul tried the old trick of knocking a guy out and stealing his uniform (although this took multiple fate points and the help of Calvin to pull off). He used his disguise to sabotage the deck gun. The confederates had both a hostage and a jetpack-wielding mercenary. [B]Clara solved both problems at once[/B], ripping the merc’s jetpack off and giving it to the hostage to flee with. Hazoul set off an explosion and the players fled the chaos into the temple. This is where the Turkish professor shined: with his architectural degree, he was able to build over the traps he couldn't flat out disable. The problem came when they reached the final chamber, the one containing the undying psionic confederate. Empowered by ancient Quipu, he dealt with their disrespect by telekinetically breaking their weapons. None of the trio could even fake respect, [B]so instead of a parlay, it was a psychic horror show[/B]. Luckily, the group had used their grenades to trap the entrance. Someone tried to enter the temple, creating a loud enough distraction for the group to flee… then hide, and finally kill the godly Rebel with a combo of antique cannon and stone deadfall. Of course, curiosity isn't so easily defeated. Skeptic Hazoul decided to touch the artifact, awakening six hours later with the ability to speak ancient Quechua. But woe to the group’s foes, for they proved the swifter! [ATTACH type="full" alt="Phantom-Jungle-Title[1].jpg"]414932[/ATTACH] [/QUOTE]
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