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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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<blockquote data-quote="John Dallman" data-source="post: 9874654" data-attributes="member: 6999616"><p>The situation wasn't very good at the start of yesterday's session. We had the artifact we'd been sent to Macao to get, but the owner had been shot before handing it over to us. He's still alive, but badly wounded. There are multiple armed men outside the front and rear doors of the casino who want it. The sewers are not accessible, because the casino doesn't want to be robbed that way. We have the local agent, Mr Brown, on the way, with a car, but he can't be expected to get us out by himself against the people keeping us inside. He'll also have to use a payphone to tell us when he's close. </p><p></p><p>Then things began looking better. The artifact owner accepted the casino owner's offer of sanctuary. We don't know why Madam Roulette made the offer but we are happy not to have to move a wounded man around. It means he'll have to take the British Empire's offer for the artifact, but he mostly wants to get rid of it, because it's becoming sought by all sorts of violent people.</p><p></p><p>Johannes, our German (<em>not</em> Nazi) rune magician offered his new trick, using the runes of Protect and Body to duplicate the GURPS Magic spell <em>Missile Shield</em>. This is quite handy: it deflects missiles by the minimum amount needed to make them miss, so it is not immediately obvious. Doing it on the other two party members drained nearly all of his fatigue, it takes two minutes to cast and it only lasts one minute, but that's <em>ages</em> in GURPS combat time, with its one-second turns.</p><p></p><p>So we waited for Brown to call with the news that he was nearby, asked him to arrive in two minutes and thirty seconds, had the two-minute casting time and went out into the rear alley where we knew there were two goons in decent cover. </p><p></p><p>Striding out openly seems to have surprised them a bit. They ordered us back inside, which we ignored, and we told them to run as an Intimidation attempt, which made them pause very briefly. So we basically walked round their cover and shot them. There were actually three of them, Japanese Kempeitai secret police. Their shots all missed, and the last one tried to grapple, but was fended off and shot. We were in dinner-jackets, because that's the casino dress code, and that added to the incongruity.</p><p></p><p>Mr Brown arrived, and then the next wave of attackers came down off the roof-tops. These were Soviet mad science products, "man-apes" and they wanted the artifact too. They had pistols but had seen enough not to use them, and tried to grapple. They got shot too, which would have been a bit easier if we'd thought to reload after the Kempeitai. We did that straight after the man-apes, then got in Brown's car.</p><p></p><p>We'd asked him to get us a safe-house, at least partly as a bluff to anyone who might be tapping the phones, but we were now sure we wanted to get out of Macao. He'd said he could get us an aircraft on short notice, so we asked him to take us to the airport and make good on that claim. This he managed to do - a DC-3 and a bush pilot - and things were fine until just after take-off, when a truck crashed through the airport gates, stopped on the runway and three men in jetpacks took off from it. </p><p></p><p>Their intention was to board us, with the aid of grapnels on ropes, and then take the artifact. They managed the first part, but not at the same time, so they got individually shot and went overboard. The session closed with us on the plane to a destination the GM will retcon in when he's decided on it. But we have escaped from Macao.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 9874654, member: 6999616"] The situation wasn't very good at the start of yesterday's session. We had the artifact we'd been sent to Macao to get, but the owner had been shot before handing it over to us. He's still alive, but badly wounded. There are multiple armed men outside the front and rear doors of the casino who want it. The sewers are not accessible, because the casino doesn't want to be robbed that way. We have the local agent, Mr Brown, on the way, with a car, but he can't be expected to get us out by himself against the people keeping us inside. He'll also have to use a payphone to tell us when he's close. Then things began looking better. The artifact owner accepted the casino owner's offer of sanctuary. We don't know why Madam Roulette made the offer but we are happy not to have to move a wounded man around. It means he'll have to take the British Empire's offer for the artifact, but he mostly wants to get rid of it, because it's becoming sought by all sorts of violent people. Johannes, our German ([I]not[/I] Nazi) rune magician offered his new trick, using the runes of Protect and Body to duplicate the GURPS Magic spell [I]Missile Shield[/I]. This is quite handy: it deflects missiles by the minimum amount needed to make them miss, so it is not immediately obvious. Doing it on the other two party members drained nearly all of his fatigue, it takes two minutes to cast and it only lasts one minute, but that's [I]ages[/I] in GURPS combat time, with its one-second turns. So we waited for Brown to call with the news that he was nearby, asked him to arrive in two minutes and thirty seconds, had the two-minute casting time and went out into the rear alley where we knew there were two goons in decent cover. Striding out openly seems to have surprised them a bit. They ordered us back inside, which we ignored, and we told them to run as an Intimidation attempt, which made them pause very briefly. So we basically walked round their cover and shot them. There were actually three of them, Japanese Kempeitai secret police. Their shots all missed, and the last one tried to grapple, but was fended off and shot. We were in dinner-jackets, because that's the casino dress code, and that added to the incongruity. Mr Brown arrived, and then the next wave of attackers came down off the roof-tops. These were Soviet mad science products, "man-apes" and they wanted the artifact too. They had pistols but had seen enough not to use them, and tried to grapple. They got shot too, which would have been a bit easier if we'd thought to reload after the Kempeitai. We did that straight after the man-apes, then got in Brown's car. We'd asked him to get us a safe-house, at least partly as a bluff to anyone who might be tapping the phones, but we were now sure we wanted to get out of Macao. He'd said he could get us an aircraft on short notice, so we asked him to take us to the airport and make good on that claim. This he managed to do - a DC-3 and a bush pilot - and things were fine until just after take-off, when a truck crashed through the airport gates, stopped on the runway and three men in jetpacks took off from it. Their intention was to board us, with the aid of grapnels on ropes, and then take the artifact. They managed the first part, but not at the same time, so they got individually shot and went overboard. The session closed with us on the plane to a destination the GM will retcon in when he's decided on it. But we have escaped from Macao. [/QUOTE]
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