Descriptive Combat Roleplaying

Presto2112

Explorer
Does anyone else besides me try to spice up combat a little?

"I got 17." "You miss." "I rolled a 23." "That's a hit."

I try to get a little descriptive when rolling combat.

"Your arrow glances harmlessly off the ettin's tough hide."

(succeeding a save vs death attack)

"Your whole body shudders, and you almost black out, but regain your footing."

That kind of thing...

Care to share some of your favorites that you've used?
 

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I try as much as possible to go for descriptions, as I feel it adds a little something to the game. Sometimes I'll just go with a 'hit for x damage', but try to avoid it as much as possible as it can begin to sound like an exercise in number crunching after a while. I also try to add a little something to the description when something dies as well (as opposed to just 'it's dead' or 'you killed it', etc).
 


I always run combat descriptively, with lots of wet, Grand Guignol style action.

For example:

Your mace crashes into the goblins' skull, and it bursts like an overripe melon. You are hit in the face with a burst of blood and brains.

Your sword strikes hard, ripping open the bandit's belly. His ripped intestines spill out into a stinking heap in front of him as he falls to the ground. You are hit in the face with a burst of hot blood. The smell is so terrible you feel the urge to retch.

You sever the Orc's head, and his neck becomes a fountain of blood. His body falls to its knees, and then onto its belly with a thud. The creature's head has rolled away like a child's ball, and your face is now dripping with his blood.

The PCs have to clean their faces a lot...
 


Presto2112 said:
Does anyone else besides me try to spice up combat a little?

"I got 17." "You miss." "I rolled a 23." "That's a hit."

I try to get a little descriptive when rolling combat.

"Your arrow glances harmlessly off the ettin's tough hide."

(succeeding a save vs death attack)

"Your whole body shudders, and you almost black out, but regain your footing."

That kind of thing...

Care to share some of your favorites that you've used?

If I ever ran combat that boring, I'd punch myself so hard in the testicles that I puked.

I use a lot of "action" verbs. Instead of a blow missing, the person slides to one side allowing the blow to whistle harmlessly by. Or it bounces from the armor with a ringing sound.

Here's what combat looked like in the game I just ran...
As they reached for the gate, the Shadow Magi quick drew his Blaze Pistol. The guards opened the gate, and engaged the party. One swung at the Sun Magi, and connected solidly. Unfortunately for him, the Sun Magi's Combat Shell armor meant the punch did nothing. The other guard tried to punch the Moon Magi (who's also a war golem)but she slipped his blow easily. The Fey drew his Dueling Pistol, the Shadow Magi tried to Stun one of the guards, and the Moon Magi smiled, and pointed her hand. As an expression of horror crossed his face, the golem's fingers retracted, her palm opened up, and she shot him at point blank range in the face. He dropped like a sack of potatoes.

Luckily for him, the Moon Magi golem was designed specifically as an urban prototype golem, designed to operate in enclosed spaces and with minimal damage to life and property. Which means that her Blaze Cannon is tuned to fire stun energy, instead of the usual Blaze energy, which surely would have cooked him.

As the first guard went down, the Fey aimed and shot the guard that was attempting to assualt the Sun Magi. There was a sharp report, and the guard spun around and dropped to one knee holding his shoulder as blood gushed out.

The Sun Magi threw a hand out, and brilliant yellow knives of energy lept from his fingers and sleeted toward the the guard that was unengaged. The guard staggered slightly as the knives sliced into him, but managed to avoid most of them as they buried themselves in the wood and blinked out, leaving small burn marks smouldering.

The Shadow Magi sicced his Tree Devil on the guard that was down on one knee as the Fey reloaded his pistol, and the Moon Magi brought her cannon to bear on the guard that had just been hit with the Sun Knives.

She opened fire, and the guard was picked up and slammed backwords into the shack. There was a distinct 'crack' as something (either wood or something in the guard) gave way, and he slid limply to the ground unconcious.

"Halt!" commanded the Moon Magi, swinging her cannon over at the last guard.

The guard ignored her as the Tree Devil swarmed him biting and clawing. Grabbing hold of it, he slammed it into the ground, still on one knee and bleeding profusely. The Tree Devil squealed like a stuck pig.

The Fey watched impassively, and before anyone else could react, the Shadow Magi ran over and viciously kicked the guard in the head. There was a sickening thud and the guard sprawled on top of the Tree Devil, which struggled beneath the weight of the guard.

Quickly looking around, the group grabbed the three bodies and hauled them into the small shack and checked them over. The guard that the Shadow Magi had kicked in the head was dead, his skull showing a distinct curve from the boot. The other two were out cold, and likely wouldn't come around for hours.
 

even descriptive can get a little dull

only so many ways to describe a magic missile hit, and over an adventuring career, you cast a lot of those.

I think this maybe better in 4e as some of the 'stances' et al will just flow with these, and without iterative attacks you arent thinking so much about so many numbers....
 

Brevity can also be quite descriptive.

"You charge past each other. Roll to hit!"

(roll)

"You look at him. He looks at you."

(slight pause)

"He falls over."
 

Fixing this is the reason I wrote Raising the Stakes (see the .pdf in my sig, scroll down to the actual rule called "Raising the Stakes" inside that document).

I find that helps because players jump in and start describing stuff - but the DM still has control. Another way to get more creative juices flowing for in-game conflicts.
 

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