I'm going to DM a new campaign starting any day now. I'm using the pantheon from Green Ronin's Book of the Righteous. However, one of the players wants to play a cleric with an, "Undead are people, too," philosophy and BotR doesn't have a god that fills that slot. In fact the BotR gods are firmly in the, "Undead bad, smash them now," camp. So I've got my work cut out for me. So, help me create a new god. I'm not really looking for a scary evil death god. I think something a little more off-beat might be in order. Some possibilities:
Rebel (N or even LN, Domains: Undeath, Protection, ?) The black sheep of the divine family. Doesn't think that mortals should be subject to the judgement of the gods. They should just 'live on' as undead, rather than being judged by the gods and rewarded or punished. All about independence and self-sufficiency. Perhaps the daughter of Mormekar (responsible for collecting the souls of the dead) and sister to Maal (judge of the dead). You think that your family reunions are nasty...
Trickster (CN or CE, Domains: Death, Trickery, ?) The whole undeath thing is just a dodge. Everyone is so up in arms about his 'be nice to the undead' philosophy that no one is paying any attention to his darker plan. (Not that I know what that plan is...)
Nutjob (CN, Domains: Death, Madness, ?) Just not quite right. The crazy uncle of the divine family. Perhaps is himself not 'living' in the same way as his fellow gods. Nobody knows why he's got this thing for undead. Perhaps he is prescient in some fashion and knows that destroying the undead will come back to bite them eventually.
Guardian (LN or N. Domains: Protection, Sand, Undeath, ?) Kind of an Egyptian feel to this one. His followers build massive tombs, temples, and palaces for their dead clerics and kings out in the desert. These tombs are filled with treasures and servants to make the dead's stay in the afterlife more pleasent. Except in this case, there isn't an afterlife. The dead clerics in kings spend millenia as undead hanging out in their lavish tombs, guarded by mummies and waited on by skeletal servants. The living clerics act as go-betweens between the living rulers and the (un)dead ones, literally granting the wisdom of the ages to kings who are faithful to the god. Living clerics are also responsible for making sure no one travels into the deep desert to bother the 'eternal rest' of their undead masters.
Rebel (N or even LN, Domains: Undeath, Protection, ?) The black sheep of the divine family. Doesn't think that mortals should be subject to the judgement of the gods. They should just 'live on' as undead, rather than being judged by the gods and rewarded or punished. All about independence and self-sufficiency. Perhaps the daughter of Mormekar (responsible for collecting the souls of the dead) and sister to Maal (judge of the dead). You think that your family reunions are nasty...
Trickster (CN or CE, Domains: Death, Trickery, ?) The whole undeath thing is just a dodge. Everyone is so up in arms about his 'be nice to the undead' philosophy that no one is paying any attention to his darker plan. (Not that I know what that plan is...)
Nutjob (CN, Domains: Death, Madness, ?) Just not quite right. The crazy uncle of the divine family. Perhaps is himself not 'living' in the same way as his fellow gods. Nobody knows why he's got this thing for undead. Perhaps he is prescient in some fashion and knows that destroying the undead will come back to bite them eventually.
Guardian (LN or N. Domains: Protection, Sand, Undeath, ?) Kind of an Egyptian feel to this one. His followers build massive tombs, temples, and palaces for their dead clerics and kings out in the desert. These tombs are filled with treasures and servants to make the dead's stay in the afterlife more pleasent. Except in this case, there isn't an afterlife. The dead clerics in kings spend millenia as undead hanging out in their lavish tombs, guarded by mummies and waited on by skeletal servants. The living clerics act as go-betweens between the living rulers and the (un)dead ones, literally granting the wisdom of the ages to kings who are faithful to the god. Living clerics are also responsible for making sure no one travels into the deep desert to bother the 'eternal rest' of their undead masters.