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Design and Development: Cosmology

Rechan said:
And a lot of psionics fans are annoyed for that very reason: They don't like sci-fi in their fantasy either.

I for one don't like the sci-fi flavor that has been put on 3e psionics.

I don't get that feel. Rather, I get a fantasy feel on 3e psionics - they are nothing more than non-arcane, non-divine magic using spell points instead of slots.

I would rather use the Shadowforce Archer psionics system (and it wouldn't require more than one or two tweaks to fit it into a fantasy setting) because it *does* feel like sci-fi. More importantly, it doesn't feel like spell point mental magic because it requires the use of feats and the spending of skill points to be able to do psionic things. I highly recommend it.
 

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3catcircus said:
I mean, they are going out of their way with the "points of light" to make you and your neighbors 10 miles away more isolated, yet they are making other planes of existence more accessible?
It depends on what level the means are to reach the other planes. Just because you don't die instantly upon arrival doesn't mean they're terribly accessible.
 

3catcircus said:
I mean, they are going out of their way with the "points of light" to make you and your neighbors 10 miles away more isolated, yet they are making other planes of existence more accessible?

Well,
1) They are amping up PCs...they start off as heroes, rather than ratchasers.
2) I think 'more accessible to play the game in' does not mean 'more accessible for the average inhibitant of this fictional world.' It's still reserved for the heroic...but the game is now embracing that PCs are heroes.
 

Whizbang Dustyboots said:
An Astral Domain consisting of an infinite tall spire and a torus at the top would work. I think it loses something by not having a whole PLANE beneath it, but maybe it could be set high up in the Elemental Tempest instead.

No, no. With Sigil the base of the spire is in the Elemental Tempest and the top of the spire is in the Astral Sea. Somehow.

And they say that if you search long enough, you can find where it passes through the Prime. It's the spine of the universe.
 

3catcircus said:
I mean, they are going out of their way with the "points of light" to make you and your neighbors 10 miles away more isolated, yet they are making other planes of existence more accessible?
The article says that only the Mightiest of heroes can get to the Astral dominions. I don't expect there to be a door to the Elemental Tempest in the alleyway over there.

But there is mythological precedence for the proximity of the Fey and Shadow realms.

Fey were believed to live in every nook and cranny, that they ruled the woods out behind your house. I watched a documentary where several old folks in an Ireland village tried to prevent a highway from being built because a tree in the path was believed as a home of faerie, and if they cut the tree down, a lot of people would have crashes on that highway.

As for the Shadowfell, Samhein is a great example - the Celts believed that on Samhein, the realm between the Living and the Dead was at its closest, and spirits of those who died that year could "cross over". That's part of why they dressed in costumes; to confuse the spirits, make them think that those in costumes were also spirits. "Treats" were often left to appease the spirits, etc. I imagine sites closely tied to death (graveyards, battlefields, sacrificial chambers, dungeons of torture) are sites tied to the Shadowfell - they might be unhallowed, where death magic is stronger, or where it might be easier to cross over with the right magic.

I think that part of the Points of Light is that some of the darkness is caused by the proximity of the Material's shadows. Those woods aren't dangerous, not only because there are monsters out there, but because there is a ring of stones that at High Noon or High Moon, one could accidentally walk into the realm of Fae or that the Fae could cross over, hunting for human children to swap with their own.

Something like Labyrinth, Labyrinth or Pan's Labyrinth would be easily accommodated by the Faewild.
 
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3catcircus said:
I don't get that feel. Rather, I get a fantasy feel on 3e psionics - they are nothing more than non-arcane, non-divine magic using spell points instead of slots.
It feels very sci-fi to me, from the names of the powers to Ectoplasm and crystals.

And let's not get into an argument about greek and latin word roots, please.
 

3catcircus said:
I mean, they are going out of their way with the "points of light" to make you and your neighbors 10 miles away more isolated, yet they are making other planes of existence more accessible?
Either you or I have misinterpreted the points of light thing.

I didn't read it to have anything at all to do with isolation. It isn't that you can not easily get from point of light A to point of light B. It is just that A and B are fairly well defined, but in between is open for whatever the DM wants to be there.
 

Rechan said:
It feels very sci-fi to me, from the names of the powers to Ectoplasm and crystals.
The names never come into play. They are easy to ignore if you want.
Ectoplasm makes me think of ghosts and astral stuff.
Crystals make me think of witchcraft.
 


Rechan said:
It feels very sci-fi to me, from the names of the powers to Ectoplasm and crystals.

And let's not get into an argument about greek and latin word roots, please.
Ectoplasm and crystals are sci-fi?
 

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