JohnSnow
Hero
helium3 said:Oh wow man!! I'm so excited that 4th edition is going to finally allow me to place do-dads that the PC's can interact with during combat!! Up until now, the only thing that the rules have allowed is perfectly flat surfaces to which sensory information has been magically attached. Will there also be rules that will finally allow them to interact with stuff outside of combat too?
Okay, I'll turn the snark off now.
In all seriousness, what am I supposed to be impressed by here? What Mearls apparently wants to have everyone call "zones" seems like a pretty obvious thing to include in any body of work devoted to advising the DM/GM/Storyteller on how to create encounters.
Yeah, it IS pretty obvious, isn't it?
That said, it's pretty amusing that rules like that have never been in any of the previous D&D Dungeon Master's Guides, isn't it? They've sorta said: "Interesting terrain is good. Best of luck."
"Zones" (as they were called in Iron Heroes, or Terrain (as it appears to be called in 4e), is there as mechanical guidance for the DM for HOW to do this. Why on earth would you think that's a bad thing?
So while it may not be impressive, the concept is a first for the DMG. Which have never really included anything interesting in this vein before, except traps. I guess maybe there was a brief note about weather effects...
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