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<blockquote data-quote="triqui" data-source="post: 5521911" data-attributes="member: 57948"><p>Yes, if the bolded part is the goal. But making one system to solve both in and out of combat stuff *might* be this, or might not. For example, if you add "mental hit points" for social interaction, and solve social challenge as combat, you are being Consistent, but you are not symplifying things (quite the opposite, you are adding something -hp for social challenges-). Thus, a system like this can be Consistent without being Subtractive</p><p></p><p></p><p></p><p>Simplification IS a goal by itself in most Apple products. Not only talking about user friendly interface here, but inner design too. That's why they often end not having flash support, USB socket, multitasking or some other things that would *add* features, but would *remove* simplification. While other brands go by the "ok, let's see how we can addapt our design to make room for USB, or enough battery to run Flash", Apple goes the other route: "do we REALLY need our product to run Flash to be a good product? If the answer is not, screw flash. Do we REALLY need iPad to have a USB? If the answer is not, screw USB"</p><p></p><p>Apple (or Steve Jobs, for that matter) is really good at doing this. For example, the first iMac, back in the 90s, did not come with a floppy disk. That was shocking by the standards of that age. Removing the floppy did not "add" anything (but simplicity). Adding it would hurt nothing (but simplicity). Yet no one but Apple did it before, becouse they did not approach the development with Subtractive Design in mind. They built computers thinking "what else can I add" instead of thinking "let's see how much can I remove". And Apple was right. Floppy disks were useless</p></blockquote><p></p>
[QUOTE="triqui, post: 5521911, member: 57948"] Yes, if the bolded part is the goal. But making one system to solve both in and out of combat stuff *might* be this, or might not. For example, if you add "mental hit points" for social interaction, and solve social challenge as combat, you are being Consistent, but you are not symplifying things (quite the opposite, you are adding something -hp for social challenges-). Thus, a system like this can be Consistent without being Subtractive Simplification IS a goal by itself in most Apple products. Not only talking about user friendly interface here, but inner design too. That's why they often end not having flash support, USB socket, multitasking or some other things that would *add* features, but would *remove* simplification. While other brands go by the "ok, let's see how we can addapt our design to make room for USB, or enough battery to run Flash", Apple goes the other route: "do we REALLY need our product to run Flash to be a good product? If the answer is not, screw flash. Do we REALLY need iPad to have a USB? If the answer is not, screw USB" Apple (or Steve Jobs, for that matter) is really good at doing this. For example, the first iMac, back in the 90s, did not come with a floppy disk. That was shocking by the standards of that age. Removing the floppy did not "add" anything (but simplicity). Adding it would hurt nothing (but simplicity). Yet no one but Apple did it before, becouse they did not approach the development with Subtractive Design in mind. They built computers thinking "what else can I add" instead of thinking "let's see how much can I remove". And Apple was right. Floppy disks were useless [/QUOTE]
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