I have recently read a good article about a different approach to game design: Subtractive design.
I'd like get some material about game design, and specially, about different approach to them. Not talking about Narrative vs Gamist vs Simulationist here, but about Exception Based Design vs Subtractive Design vs Modular Design, for example. Would be nice if some of the game developers regulars in the forum would give their opinions about the pro and con of each of them (and many other that I'm sure they exist, just that I haven't heard about them)
I'd like get some material about game design, and specially, about different approach to them. Not talking about Narrative vs Gamist vs Simulationist here, but about Exception Based Design vs Subtractive Design vs Modular Design, for example. Would be nice if some of the game developers regulars in the forum would give their opinions about the pro and con of each of them (and many other that I'm sure they exist, just that I haven't heard about them)