Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Design approachs.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="triqui" data-source="post: 5522081" data-attributes="member: 57948"><p>It's a minor nitpick and a matter of terminology, but those weren't, imho, Subtractions. While I could see them as streamlining the system, they did so through Consistency. They replaced things, but did not subtract (ie: remove) anything from the game. Climb is still there, just the mechanic is different. </p><p></p><p>Subtractive design would be something like "do we really need classes?" and then proceed to build a classless system. It might end being simple and elegant, or not. Maybe they replace classes with a clunky and tedious system of point-buy, which end not being elegant at all. But the approach would had been Subtractive.</p><p></p><p>Similarly, changing Thac0 for Base Attack Bonus is not a subtractive design. Removing the to hit roll, as I once read in <a href="http://elevenfootpole.blogspot.com/2009/07/no-roll-to-hit-rationale.html" target="_blank">this blog</a> would be Subtractive Design</p><p></p><p>And yes, that means sometimes Subtractive design is not the right approach. There are a ton of platform games outhere that are as good, or better, than Ico. However, it's a <em>different approach</em>. Kind of "game development minimalism" And it never hurts to have *yet another* tool in the box <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="triqui, post: 5522081, member: 57948"] It's a minor nitpick and a matter of terminology, but those weren't, imho, Subtractions. While I could see them as streamlining the system, they did so through Consistency. They replaced things, but did not subtract (ie: remove) anything from the game. Climb is still there, just the mechanic is different. Subtractive design would be something like "do we really need classes?" and then proceed to build a classless system. It might end being simple and elegant, or not. Maybe they replace classes with a clunky and tedious system of point-buy, which end not being elegant at all. But the approach would had been Subtractive. Similarly, changing Thac0 for Base Attack Bonus is not a subtractive design. Removing the to hit roll, as I once read in [url=http://elevenfootpole.blogspot.com/2009/07/no-roll-to-hit-rationale.html]this blog[/url] would be Subtractive Design And yes, that means sometimes Subtractive design is not the right approach. There are a ton of platform games outhere that are as good, or better, than Ico. However, it's a [i]different approach[/i]. Kind of "game development minimalism" And it never hurts to have *yet another* tool in the box :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Design approachs.
Top