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<blockquote data-quote="triqui" data-source="post: 5522268" data-attributes="member: 57948"><p>That bassically would mean that anything that subsitute a rule for other is a Subtraction. I don't see it that way. Sega Sonic is a platform game. Mario is another. They do X things differently, but they aren't done with a subtraction design approach. Ico, on the other hand, is.</p><p></p><p>And yes, this mean that, imo, subtractive design makes *removing* things as a goal itself. Just like minimalism art does. When you enter in a minimalist room, you see that the goal is to be, well, minimal. </p><p></p><p>Even if some mechanic is not wrong, per se (like, say, having more than one stage in a platform game), a Subtract Design *tries* to remove it, as long as removing it do not harm the final product. Apple iMac without Floppy Disk is an example: there is nothing wrong with having a Floppy. It's not a "bad thing" to have. But you can remove it and the final product isn't severely hampered, so Apple did.</p><p></p><p>Same goes with minimalist decoration It's not only that you remove the furniture that are excesive, bad, wrong, or ugly. It's that you try to make it as clean as possible: </p><p></p><p><img src="http://www.redesign-day.com/blog/wp-content/plugins/hungred-image-fit/scripts/timthumb.php?src=http://www.redesign-day.com/blog/wp-content/uploads/2009/09/black-and-white.jpg&h=0&w=600&zc=1&q=100" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><img src="http://www.redesign-day.com/blog/wp-content/plugins/hungred-image-fit/scripts/timthumb.php?src=http://www.redesign-day.com/blog/wp-content/uploads/2009/09/minimalist-stairs.jpg&h=0&w=600&zc=1&q=100" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>If you look at Verssailles Garden, there's nothing "wrong" there. Not a single thing you would need to "remove" to gain "elegance". However, if you see a Zen Garden, it's obvious that goals are different. </p><p></p><p>Versailles:</p><p><img src="http://t0.gstatic.com/images?q=tbn:ANd9GcR-WoYbFQXYTucZhzNvJawa65fBlu8ZygEJfX0ihOyFezivd002" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Zen Garden.</p><p><img src="http://www.thinkbudget.com/pictures/japanese_zen-_garden-300x200.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>That's why not *every* game out there use this approach. That's why Ico is used as an example while, say, Super Sonic is not.</p></blockquote><p></p>
[QUOTE="triqui, post: 5522268, member: 57948"] That bassically would mean that anything that subsitute a rule for other is a Subtraction. I don't see it that way. Sega Sonic is a platform game. Mario is another. They do X things differently, but they aren't done with a subtraction design approach. Ico, on the other hand, is. And yes, this mean that, imo, subtractive design makes *removing* things as a goal itself. Just like minimalism art does. When you enter in a minimalist room, you see that the goal is to be, well, minimal. Even if some mechanic is not wrong, per se (like, say, having more than one stage in a platform game), a Subtract Design *tries* to remove it, as long as removing it do not harm the final product. Apple iMac without Floppy Disk is an example: there is nothing wrong with having a Floppy. It's not a "bad thing" to have. But you can remove it and the final product isn't severely hampered, so Apple did. Same goes with minimalist decoration It's not only that you remove the furniture that are excesive, bad, wrong, or ugly. It's that you try to make it as clean as possible: [img]http://www.redesign-day.com/blog/wp-content/plugins/hungred-image-fit/scripts/timthumb.php?src=http://www.redesign-day.com/blog/wp-content/uploads/2009/09/black-and-white.jpg&h=0&w=600&zc=1&q=100[/img] [IMG]http://www.redesign-day.com/blog/wp-content/plugins/hungred-image-fit/scripts/timthumb.php?src=http://www.redesign-day.com/blog/wp-content/uploads/2009/09/minimalist-stairs.jpg&h=0&w=600&zc=1&q=100[/IMG] If you look at Verssailles Garden, there's nothing "wrong" there. Not a single thing you would need to "remove" to gain "elegance". However, if you see a Zen Garden, it's obvious that goals are different. Versailles: [img]http://t0.gstatic.com/images?q=tbn:ANd9GcR-WoYbFQXYTucZhzNvJawa65fBlu8ZygEJfX0ihOyFezivd002[/img] Zen Garden. [img]http://www.thinkbudget.com/pictures/japanese_zen-_garden-300x200.jpg[/img] That's why not *every* game out there use this approach. That's why Ico is used as an example while, say, Super Sonic is not. [/QUOTE]
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