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Design Challenge: prison-playable RPG rules
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<blockquote data-quote="Janx" data-source="post: 5068761" data-attributes="member: 8835"><p>THe D&D in prison thread got me thinking. In it, some guy lost a court case for his right to play D&D in prison. So they took his stuff.</p><p></p><p>We rely on so many tools and rules to play D&D, that I wonder if we lose sight of what we really need to play the game.</p><p></p><p>Consider the inventiveness of prisoners. They make tatoos, weapons, and other stuff out of limited resources.</p><p></p><p>I wonder if one could build an RPG rule-set that could be played in prison. Say a fantasy setting, with rules so simple that there would be little to no documentation needed, once they were known or confiscated.</p><p></p><p>Let's assume in prison, they have the following resources:</p><p>some coins (let's say $2 worth)</p><p>a pair of d6 dice (from Monopoly)</p><p>a pencil stub (for writing on paper)</p><p>paper (for character sheet, GM adventure notes)</p><p>a printed out copy of the rules smuggled in as a letter from mom</p><p></p><p>if somebody knows of more or less resources available, that'd be fun to tighten this up.</p><p></p><p>The challenge then, is to make a set of rules that defines a PC, Monsters, a combat system, handling non-combat (skills?) and a magic system. Basically be able to play a D&D style adventure run by a GM.</p><p></p><p>The winner gets a no-prize. I suspect the ideas generated could be the one-true-rules-lite champion.</p><p></p><p>On your mark, get set go!</p></blockquote><p></p>
[QUOTE="Janx, post: 5068761, member: 8835"] THe D&D in prison thread got me thinking. In it, some guy lost a court case for his right to play D&D in prison. So they took his stuff. We rely on so many tools and rules to play D&D, that I wonder if we lose sight of what we really need to play the game. Consider the inventiveness of prisoners. They make tatoos, weapons, and other stuff out of limited resources. I wonder if one could build an RPG rule-set that could be played in prison. Say a fantasy setting, with rules so simple that there would be little to no documentation needed, once they were known or confiscated. Let's assume in prison, they have the following resources: some coins (let's say $2 worth) a pair of d6 dice (from Monopoly) a pencil stub (for writing on paper) paper (for character sheet, GM adventure notes) a printed out copy of the rules smuggled in as a letter from mom if somebody knows of more or less resources available, that'd be fun to tighten this up. The challenge then, is to make a set of rules that defines a PC, Monsters, a combat system, handling non-combat (skills?) and a magic system. Basically be able to play a D&D style adventure run by a GM. The winner gets a no-prize. I suspect the ideas generated could be the one-true-rules-lite champion. On your mark, get set go! [/QUOTE]
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Design Challenge: prison-playable RPG rules
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