THe D&D in prison thread got me thinking. In it, some guy lost a court case for his right to play D&D in prison. So they took his stuff.
We rely on so many tools and rules to play D&D, that I wonder if we lose sight of what we really need to play the game.
Consider the inventiveness of prisoners. They make tatoos, weapons, and other stuff out of limited resources.
I wonder if one could build an RPG rule-set that could be played in prison. Say a fantasy setting, with rules so simple that there would be little to no documentation needed, once they were known or confiscated.
Let's assume in prison, they have the following resources:
some coins (let's say $2 worth)
a pair of d6 dice (from Monopoly)
a pencil stub (for writing on paper)
paper (for character sheet, GM adventure notes)
a printed out copy of the rules smuggled in as a letter from mom
if somebody knows of more or less resources available, that'd be fun to tighten this up.
The challenge then, is to make a set of rules that defines a PC, Monsters, a combat system, handling non-combat (skills?) and a magic system. Basically be able to play a D&D style adventure run by a GM.
The winner gets a no-prize. I suspect the ideas generated could be the one-true-rules-lite champion.
On your mark, get set go!
We rely on so many tools and rules to play D&D, that I wonder if we lose sight of what we really need to play the game.
Consider the inventiveness of prisoners. They make tatoos, weapons, and other stuff out of limited resources.
I wonder if one could build an RPG rule-set that could be played in prison. Say a fantasy setting, with rules so simple that there would be little to no documentation needed, once they were known or confiscated.
Let's assume in prison, they have the following resources:
some coins (let's say $2 worth)
a pair of d6 dice (from Monopoly)
a pencil stub (for writing on paper)
paper (for character sheet, GM adventure notes)
a printed out copy of the rules smuggled in as a letter from mom
if somebody knows of more or less resources available, that'd be fun to tighten this up.
The challenge then, is to make a set of rules that defines a PC, Monsters, a combat system, handling non-combat (skills?) and a magic system. Basically be able to play a D&D style adventure run by a GM.
The winner gets a no-prize. I suspect the ideas generated could be the one-true-rules-lite champion.
On your mark, get set go!