Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Design Challenge: prison-playable RPG rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5068785" data-attributes="member: 8835"><p>Here's some rough ideas I've got so far:</p><p></p><p>either use 1d6 as a random number generator or 5 pennies (thrown on the floor) count the heads to generate a 0-5 number (add 1 to get to 1d6). The coin method may have a different stat spread, but that's ok.</p><p></p><p>combine skills and stats into a very short list of generic types (kind of like how 4e merged all the social skills into 1). These would be have values 1-6 (based on the char gen rules)</p><p></p><p>Minimize emphasis on gear, AC would be modeled in one of the skills and thus improvable with XP. All weapons would do 1d6 damage. All PCs would get 1d6 HP per level. Of course you could add in a stat bonus for each of those...</p><p></p><p>For the moment, let's assume the 6 D&D attributes (and thus skills)</p><p>Strength (bonus to melee attack rolls)</p><p>Dexterity (x2 = AC, bonus to ranged attack rolls)</p><p>Constitution (bonus to HP per level)</p><p>Intelligence</p><p>Wisdom</p><p>Charisma (used for social skill checks)</p><p></p><p>Char gen would be roll 1d6 six times, arrange to taste or point buy with 20points</p><p></p><p>XP leveling would be current level x1000, giving you 1d6+conHP and 1 point to increase a stat</p><p></p><p></p><p>There's some flaws with it. Already I see problems with doing a combat and damage easily being as much as the PC has at 1st level. eitherPCs need more HP, or damage needs to be less.</p><p></p><p>What I like about the basic idea is that everything is very closely tied to simple formulas off the 6 stats. This should make it easy to remember the rules. AC being 2xDEX is simple, and would scale to 1d6+str being rolled against it. I haven't even described combat, and many of you probably even figured out that a PC rolls 1d6+str to attack, and compare to the AC, >= meaning a hit, then rolling 1d6 damage + str.</p><p></p><p>I used 1d6, because I assume it may be easy to get 1d6 and hide it. The pennies idea is a way to simulate a d6, with another ordinary ignorable item.</p><p></p><p>Making damage be just STR or DEX for melee and ranged respectively would reduce rolling, and reduce the lethality. Increasing HP would also help (perhaps 10+CONd6).</p><p></p><p>I haven't touched INT/WIS/CHA yet, as I also haven't touched a magic system. Like old D&D, I suspect CHA will be the dump stat, unless I arbitrarily tie something to it.</p></blockquote><p></p>
[QUOTE="Janx, post: 5068785, member: 8835"] Here's some rough ideas I've got so far: either use 1d6 as a random number generator or 5 pennies (thrown on the floor) count the heads to generate a 0-5 number (add 1 to get to 1d6). The coin method may have a different stat spread, but that's ok. combine skills and stats into a very short list of generic types (kind of like how 4e merged all the social skills into 1). These would be have values 1-6 (based on the char gen rules) Minimize emphasis on gear, AC would be modeled in one of the skills and thus improvable with XP. All weapons would do 1d6 damage. All PCs would get 1d6 HP per level. Of course you could add in a stat bonus for each of those... For the moment, let's assume the 6 D&D attributes (and thus skills) Strength (bonus to melee attack rolls) Dexterity (x2 = AC, bonus to ranged attack rolls) Constitution (bonus to HP per level) Intelligence Wisdom Charisma (used for social skill checks) Char gen would be roll 1d6 six times, arrange to taste or point buy with 20points XP leveling would be current level x1000, giving you 1d6+conHP and 1 point to increase a stat There's some flaws with it. Already I see problems with doing a combat and damage easily being as much as the PC has at 1st level. eitherPCs need more HP, or damage needs to be less. What I like about the basic idea is that everything is very closely tied to simple formulas off the 6 stats. This should make it easy to remember the rules. AC being 2xDEX is simple, and would scale to 1d6+str being rolled against it. I haven't even described combat, and many of you probably even figured out that a PC rolls 1d6+str to attack, and compare to the AC, >= meaning a hit, then rolling 1d6 damage + str. I used 1d6, because I assume it may be easy to get 1d6 and hide it. The pennies idea is a way to simulate a d6, with another ordinary ignorable item. Making damage be just STR or DEX for melee and ranged respectively would reduce rolling, and reduce the lethality. Increasing HP would also help (perhaps 10+CONd6). I haven't touched INT/WIS/CHA yet, as I also haven't touched a magic system. Like old D&D, I suspect CHA will be the dump stat, unless I arbitrarily tie something to it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Design Challenge: prison-playable RPG rules
Top