Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 6840405" data-attributes="member: 6785785"><p>Are discussions supposed to assume use of the party of 5 PCs listed above? Or are we to discuss based on our own groups, or just based on general assumptions of a 13th level party?</p><p></p><p><strong>1. Describe how you would run the challenge as designed including any rulings you would make at your table.</strong></p><p>Given the situation described for the giants, I'd certainly play them aggressively, but not suicidal. The party should be very obviously capable as soon as fighting breaks out, and Gorbarth would likely realize this once a couple of the wolves were dead. So if the PCs killed two of the wolves, then I'd have Gorbarth try to parley and put an end to combat (after all, he now has two wolves to eat). However, if the PCs did not impress upon him their ability quickly, then I'd have him go all out to put them down quickly. </p><p></p><p></p><p><strong>2. Describe how you would expect your group (or yourself) to approach the encounter if it were ran as described in 1.</strong></p><p>As a player myself, given the parameters of the adventure, I would do everything within my power to avoid this pointless fight. It will waste time and resources, and could possibly require a short rest afterward, which would be a foolish expenditure of time at this point, given the constraints of the adventure. A tongues spell would come in handy if no one spoke giant, and I would rely on the party "face" (the bard, most likely) to try and persuade the giants to let us pass. I would even go so far as to pay them for safe passage if what they demanded was within reason. As I said, this conflict is meaningless...there's no need to be drawn into this fight. </p><p></p><p>My players, however, are a bit more murder-hobominded than I am, so I'd be surprised if they didn't immediately engage the enemies. My players are pretty tactical when it comes to combat (as opposed to tactful when it comes to avoiding it) so they'd first seek to get out of the dangerous spot they're in with all of them being exposed to multiple breath weapons. So they'd disperse, with the melee types moving toward the Giants and the caster types moving away from them. Ultimately, I'd expect them to defeat these foes pretty soundly, but I also expect that it would cost them a decent amount of resources.</p><p></p><p><strong>3. Estimate how many and which resources the PCs might be expected to expend given 1 and 2 (a range based on contingencies may be appropriate).</strong></p><p>I'd expect the frontline PCs to lose a quarter to half of their HP depending on rolls. It could easily be worse than that depending on the initiative and how the rolls all went, but I'd expect this range. The other characters would likely lose more like a quarter HP, and would likely have to spend a few low level spells and one mid level spell. </p><p></p><p>Given the initial set up and circumstances, unless almost everything goes the PCs' way, there's no way to avoid taking some pretty big hits. I would hope that the resources spent would not require a short rest. I think it's reasonable to assume that could be avoided, and is more an outside possibility depending on rolls favoring the giants. But in lieu of a short rest, the party would have to use a decent amount of resources to heal, so that would be a handful of spells from the cleric and bard, and probably a small chunk of the paladin's lay on hands.</p><p></p><p>All in all, viewing things from an optimization standpoint, the simplest way to resolve this situation would be through diplomacy. Based on the party above, none speak giant, but the diviner has tongues memorized, so a single 3rd level spell could be all that was required to resolve this situation. Diviner casts that on the bard, and she uses her +14 persuasion to talk them all out of a fight. </p><p></p><p>Anything more than a single 3rd level spell would be sub-optimal. I would expect most groups to spend a good deal resources more than that, especially if they tend to be more combat focused.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6840405, member: 6785785"] Are discussions supposed to assume use of the party of 5 PCs listed above? Or are we to discuss based on our own groups, or just based on general assumptions of a 13th level party? [B]1. Describe how you would run the challenge as designed including any rulings you would make at your table.[/B] Given the situation described for the giants, I'd certainly play them aggressively, but not suicidal. The party should be very obviously capable as soon as fighting breaks out, and Gorbarth would likely realize this once a couple of the wolves were dead. So if the PCs killed two of the wolves, then I'd have Gorbarth try to parley and put an end to combat (after all, he now has two wolves to eat). However, if the PCs did not impress upon him their ability quickly, then I'd have him go all out to put them down quickly. [B]2. Describe how you would expect your group (or yourself) to approach the encounter if it were ran as described in 1.[/B] As a player myself, given the parameters of the adventure, I would do everything within my power to avoid this pointless fight. It will waste time and resources, and could possibly require a short rest afterward, which would be a foolish expenditure of time at this point, given the constraints of the adventure. A tongues spell would come in handy if no one spoke giant, and I would rely on the party "face" (the bard, most likely) to try and persuade the giants to let us pass. I would even go so far as to pay them for safe passage if what they demanded was within reason. As I said, this conflict is meaningless...there's no need to be drawn into this fight. My players, however, are a bit more murder-hobominded than I am, so I'd be surprised if they didn't immediately engage the enemies. My players are pretty tactical when it comes to combat (as opposed to tactful when it comes to avoiding it) so they'd first seek to get out of the dangerous spot they're in with all of them being exposed to multiple breath weapons. So they'd disperse, with the melee types moving toward the Giants and the caster types moving away from them. Ultimately, I'd expect them to defeat these foes pretty soundly, but I also expect that it would cost them a decent amount of resources. [B]3. Estimate how many and which resources the PCs might be expected to expend given 1 and 2 (a range based on contingencies may be appropriate).[/B] I'd expect the frontline PCs to lose a quarter to half of their HP depending on rolls. It could easily be worse than that depending on the initiative and how the rolls all went, but I'd expect this range. The other characters would likely lose more like a quarter HP, and would likely have to spend a few low level spells and one mid level spell. Given the initial set up and circumstances, unless almost everything goes the PCs' way, there's no way to avoid taking some pretty big hits. I would hope that the resources spent would not require a short rest. I think it's reasonable to assume that could be avoided, and is more an outside possibility depending on rolls favoring the giants. But in lieu of a short rest, the party would have to use a decent amount of resources to heal, so that would be a handful of spells from the cleric and bard, and probably a small chunk of the paladin's lay on hands. All in all, viewing things from an optimization standpoint, the simplest way to resolve this situation would be through diplomacy. Based on the party above, none speak giant, but the diviner has tongues memorized, so a single 3rd level spell could be all that was required to resolve this situation. Diviner casts that on the bard, and she uses her +14 persuasion to talk them all out of a fight. Anything more than a single 3rd level spell would be sub-optimal. I would expect most groups to spend a good deal resources more than that, especially if they tend to be more combat focused. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
Top