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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6840478" data-attributes="member: 5834"><p><strong>Assessment</strong></p><p></p><p><strong>DM Perspective</strong>: I'd like to note I would have counted the Winter Wolves as part of the multiple for xp. They are an unusually powerful low CR creature with Pack Tactics and a moderate damage breath weapon. The massed power of the a pack of winter wolves is extremely dangerous. Four winter wolves might well deal considerable damage to even lvl 20 characters due to their capabilities. I think time has proven that Pack Tactics and breath weapons that don't require attack rolls are some of the most potent abilities in 5E. </p><p></p><p>I run things pretty much as <strong>Flamestrike</strong> ran them absent the ability to parlay with giants. Frost Giants tend to have a stereotypical Viking type of culture and Winter Wolves are pack animals, which means they pick a weak target like one not wearing metal and rip them apart. I would have gone after the wizard or bard first with the wolves using the breath weapon on as many massed PCs as possible. The giant would likely have picked the closest possible target. Each giant would have taken a separate target not engaged with the wolves. They do have some sense of honor and want to brag of their victories. They would have focused on killing in melee only switching to rocks if there was no one to battle with their axe or the archer was proving to effective. If the giants saw the open use of flashy magic, they would seek to kill that target being fearful of the power of magic and directed the wolves to attack the caster using openly flashy magic like a blast or obvious direct damage spell.</p><p></p><p><strong>Player Perspective</strong>: I will be assessing using the original party I planned to use.</p><p></p><p>1. Half-elf paladin (Oath of Vengeance) 13</p><p>2. Fighter Eldritch Knight 13 Archer Crossbow Expert</p><p>3. Hill Dwarf Cleric of Life 13</p><p>4. Bard (Lore) 10/Warlock (Fey Pact) 3</p><p>5. Wizard (Abjurer) 13</p><p></p><p> Battlefield layout: We're at the back of a cavern with the exit nearly 80 feet away which is three moves while taking actions and one move/dash and one move over two rounds. Likely difficult terrain at the entrance. We have two large brute giants with rock throwing capability and fast moving winter wolves on all sides. Giants are straight-forward, high damage brutes and wolves are pack animals that will attack a target as a group including helping the giants who are likely viewed as the alphas of their group.</p><p></p><p>Key tactical objectives: Crowd control a portion of the group using <em>hypnotic pattern</em>. </p><p></p><p>Transform via <em>polymorph</em> the wizard into a giant ape for additional tanking capability and hit point absorption. Hopefully this attracts the attention of at least one giant limiting the hit point damage to one of the tanks.</p><p></p><p>Eldritch Knight, Bard, and Cleric focus fire the still operating wolves. The Eldritch Knight is capable of firing in melee and will fight the wolves in melee battle with high hit points and an AC 17 with <em>shield</em> spell possible.</p><p></p><p>I believe this fight could be completed with the use of a 3rd level slot by the bard. A 4th level slot from the wizard. And maybe a 1st level paladin slot using <em>shield of faith</em>.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6840478, member: 5834"] [b]Assessment[/b] [b]DM Perspective[/b]: I'd like to note I would have counted the Winter Wolves as part of the multiple for xp. They are an unusually powerful low CR creature with Pack Tactics and a moderate damage breath weapon. The massed power of the a pack of winter wolves is extremely dangerous. Four winter wolves might well deal considerable damage to even lvl 20 characters due to their capabilities. I think time has proven that Pack Tactics and breath weapons that don't require attack rolls are some of the most potent abilities in 5E. I run things pretty much as [b]Flamestrike[/b] ran them absent the ability to parlay with giants. Frost Giants tend to have a stereotypical Viking type of culture and Winter Wolves are pack animals, which means they pick a weak target like one not wearing metal and rip them apart. I would have gone after the wizard or bard first with the wolves using the breath weapon on as many massed PCs as possible. The giant would likely have picked the closest possible target. Each giant would have taken a separate target not engaged with the wolves. They do have some sense of honor and want to brag of their victories. They would have focused on killing in melee only switching to rocks if there was no one to battle with their axe or the archer was proving to effective. If the giants saw the open use of flashy magic, they would seek to kill that target being fearful of the power of magic and directed the wolves to attack the caster using openly flashy magic like a blast or obvious direct damage spell. [b]Player Perspective[/b]: I will be assessing using the original party I planned to use. 1. Half-elf paladin (Oath of Vengeance) 13 2. Fighter Eldritch Knight 13 Archer Crossbow Expert 3. Hill Dwarf Cleric of Life 13 4. Bard (Lore) 10/Warlock (Fey Pact) 3 5. Wizard (Abjurer) 13 Battlefield layout: We're at the back of a cavern with the exit nearly 80 feet away which is three moves while taking actions and one move/dash and one move over two rounds. Likely difficult terrain at the entrance. We have two large brute giants with rock throwing capability and fast moving winter wolves on all sides. Giants are straight-forward, high damage brutes and wolves are pack animals that will attack a target as a group including helping the giants who are likely viewed as the alphas of their group. Key tactical objectives: Crowd control a portion of the group using [I]hypnotic pattern[/I]. Transform via [I]polymorph[/i] the wizard into a giant ape for additional tanking capability and hit point absorption. Hopefully this attracts the attention of at least one giant limiting the hit point damage to one of the tanks. Eldritch Knight, Bard, and Cleric focus fire the still operating wolves. The Eldritch Knight is capable of firing in melee and will fight the wolves in melee battle with high hit points and an AC 17 with [I]shield[/I] spell possible. I believe this fight could be completed with the use of a 3rd level slot by the bard. A 4th level slot from the wizard. And maybe a 1st level paladin slot using [I]shield of faith[/I]. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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