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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Lord Twig" data-source="post: 6840807" data-attributes="member: 31754"><p>Round two!</p><p></p><p>Human Champion Sword and Board Fighter (41 damage)</p><p>Wood Elf Thief Rogue (13 damage)</p><p>Human Light Cleric (10 damage)</p><p>Human Abjurer Wizard (No damage, Arcane Ward down to 26 hit points)</p><p>Wood Elf Beast Master Ranger (10 damage)</p><p>Cooper the Wolf (20 damage)</p><p></p><p>With the giant on the fighter being mentally held by the wizard, it became a priority to make sure the wizard didn't lose concentration. With that in mind the fighter first used a bonus action for Second Wind (healed 20 points), then moved away from his own wolf, drawing an opportunity attack (which missed), attacked the wolf on the wizard for 46 damage (he only misses on a 1 and one roll was a 19, which is a crit for him). Then moved back to put himself between the wizard and the giant, drawing an opportunity attack from the second wolf (which also missed). This should take maybe 20' of movement, maybe 25'.</p><p></p><p>The giant realized the wizard was holding his leader in thrall and went after him. With his 10' reach he went strait up to the fighter and attacked over him at the wizard. I gave the wizard a +2 cover bonus (not that it made a difference) and the fighter used his protection style to impose disadvantage on his first attack (which canceled out a natural 20). The second attack was going to hit the wizard, but he used a reaction to throw up a Shield (raising his AC to 20), which caused it to miss and added two points to his Arcane Ward.</p><p></p><p>The wizard disengaged the giant to move towards the wall and behind the ranger and her wolf.</p><p></p><p>The Rogue decided to take out the wolf closest to the casters so moved south to attack the wolf on the cleric. The wolf she was fighting had already used its OA, so no problem there. Her attack with her rapier missed, but she hit with the dagger of venom and did 27 points to take out that wolf.</p><p></p><p>Two winter wolves left. Neither breath weapon recharged, but they had the fighter surrounded. Pack Tactics allowed them both to hit for 15 and 13 damage. On the bright side the fighter was successfully doing his job of drawing attacks and taking damage.</p><p></p><p>The cleric sent her Spiritual Weapon to attack the injured wolf and then cast Sacred Flame on it. Which should have taken it out, but it made the DC 18 Dex save and took no damage from the cantrip and only 9 from the Spiritual Weapon. She moved to place herself between the bad guys and the wizard.</p><p></p><p>The ranger sent her wolf to finish the wounded winter wolf, which it did so easily. She then engaged the giant and stabbed it with her rapier for a minor 9 points of damage.</p><p></p><p>So this round only the fighter took damage (28 points) and there is only one winter wolf left. The fighter and ranger have the remaining winter wolf and giant engaged and the cleric is between them and the wizard as well. It is unlikely that they will be able to get to the wizard to break his concentration.</p><p></p><p>The wolf will go down on the 3rd round easy. The giant? Maybe, maybe not. He will at least get a couple more attacks in. Once they are out of the way a full round of sustained attacks on the hypnotized giant should take him down before he can do anything.</p><p></p><p>Edit: Should I just put my characters up in this thread? Or somewhere else and link them?</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6840807, member: 31754"] Round two! Human Champion Sword and Board Fighter (41 damage) Wood Elf Thief Rogue (13 damage) Human Light Cleric (10 damage) Human Abjurer Wizard (No damage, Arcane Ward down to 26 hit points) Wood Elf Beast Master Ranger (10 damage) Cooper the Wolf (20 damage) With the giant on the fighter being mentally held by the wizard, it became a priority to make sure the wizard didn't lose concentration. With that in mind the fighter first used a bonus action for Second Wind (healed 20 points), then moved away from his own wolf, drawing an opportunity attack (which missed), attacked the wolf on the wizard for 46 damage (he only misses on a 1 and one roll was a 19, which is a crit for him). Then moved back to put himself between the wizard and the giant, drawing an opportunity attack from the second wolf (which also missed). This should take maybe 20' of movement, maybe 25'. The giant realized the wizard was holding his leader in thrall and went after him. With his 10' reach he went strait up to the fighter and attacked over him at the wizard. I gave the wizard a +2 cover bonus (not that it made a difference) and the fighter used his protection style to impose disadvantage on his first attack (which canceled out a natural 20). The second attack was going to hit the wizard, but he used a reaction to throw up a Shield (raising his AC to 20), which caused it to miss and added two points to his Arcane Ward. The wizard disengaged the giant to move towards the wall and behind the ranger and her wolf. The Rogue decided to take out the wolf closest to the casters so moved south to attack the wolf on the cleric. The wolf she was fighting had already used its OA, so no problem there. Her attack with her rapier missed, but she hit with the dagger of venom and did 27 points to take out that wolf. Two winter wolves left. Neither breath weapon recharged, but they had the fighter surrounded. Pack Tactics allowed them both to hit for 15 and 13 damage. On the bright side the fighter was successfully doing his job of drawing attacks and taking damage. The cleric sent her Spiritual Weapon to attack the injured wolf and then cast Sacred Flame on it. Which should have taken it out, but it made the DC 18 Dex save and took no damage from the cantrip and only 9 from the Spiritual Weapon. She moved to place herself between the bad guys and the wizard. The ranger sent her wolf to finish the wounded winter wolf, which it did so easily. She then engaged the giant and stabbed it with her rapier for a minor 9 points of damage. So this round only the fighter took damage (28 points) and there is only one winter wolf left. The fighter and ranger have the remaining winter wolf and giant engaged and the cleric is between them and the wizard as well. It is unlikely that they will be able to get to the wizard to break his concentration. The wolf will go down on the 3rd round easy. The giant? Maybe, maybe not. He will at least get a couple more attacks in. Once they are out of the way a full round of sustained attacks on the hypnotized giant should take him down before he can do anything. Edit: Should I just put my characters up in this thread? Or somewhere else and link them? [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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