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General Tabletop Discussion
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Flamestrike" data-source="post: 6840816" data-attributes="member: 6788736"><p>If I was playing the giants and they realised what happened, giant one would simply shake his friend out of the spell. Then giant two would attack</p><p></p><p></p><p></p><p>Perhaps now have FG1 instead shake FG2 awake, and then FG2 will attack on the same initiative count?</p><p></p><p>Sounds like a fair tactic to employ, particularly after missing the wizard twice this round.</p><p></p><p></p><p></p><p>+9 and +10 to hit respectively, two attacks each - still possible. </p><p></p><p>I would likely have them simply ignore the dodging paladin and walk over to the ranged PC or Caster that is actually hurting the giants, take the attack of opportunity on the way.</p><p></p><p></p><p></p><p>Again, I wouldnt taget the Ape. I'd ignore it in favor of spellcasters and archers that are actually hurting me. Its attack of opportunity is meaningless to the giants.</p><p></p><p></p><p></p><p>I highly doubt that. The giants played smart are not going to let themselves get pinned down by apes and dodging tanks. They're going to go after dangerous priority targets that are huriting them.</p><p></p><p>I would be more than happy to run this against your optimised party, and I would be prepared to bet that you would expend a fair bit more resources than 3 spell slots to overcome the encounter. You have 450 HP worth of monsters to overcome.</p><p></p><p> </p><p></p><p>I would ignore a dodging PC and attack someone else as often as not. Particularly easy with giants as they have reach and most PCs dont. Even then an Attack of opportunity on an AC 15/ 150 HP monster isnt a big deal.</p><p></p><p></p><p></p><p>+1 crossbow, 10 flaming bolts (deal an extra 1d6 fire damage) an elven cloak, 2 potions of healing and boots of the winterlands.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6840816, member: 6788736"] If I was playing the giants and they realised what happened, giant one would simply shake his friend out of the spell. Then giant two would attack Perhaps now have FG1 instead shake FG2 awake, and then FG2 will attack on the same initiative count? Sounds like a fair tactic to employ, particularly after missing the wizard twice this round. +9 and +10 to hit respectively, two attacks each - still possible. I would likely have them simply ignore the dodging paladin and walk over to the ranged PC or Caster that is actually hurting the giants, take the attack of opportunity on the way. Again, I wouldnt taget the Ape. I'd ignore it in favor of spellcasters and archers that are actually hurting me. Its attack of opportunity is meaningless to the giants. I highly doubt that. The giants played smart are not going to let themselves get pinned down by apes and dodging tanks. They're going to go after dangerous priority targets that are huriting them. I would be more than happy to run this against your optimised party, and I would be prepared to bet that you would expend a fair bit more resources than 3 spell slots to overcome the encounter. You have 450 HP worth of monsters to overcome. I would ignore a dodging PC and attack someone else as often as not. Particularly easy with giants as they have reach and most PCs dont. Even then an Attack of opportunity on an AC 15/ 150 HP monster isnt a big deal. +1 crossbow, 10 flaming bolts (deal an extra 1d6 fire damage) an elven cloak, 2 potions of healing and boots of the winterlands. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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