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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6840843" data-attributes="member: 5834"><p>The paladin is only dodging until the active wolves are taken care of. Only needs to hold them two or three rounds and one round has already been spent. The archer won't be hurting them at that point. I doubt your giants adjust that quickly. It is certainly up to you.</p><p></p><p></p><p></p><p>Now I am home. A giant ape has 137 hit points. It gets two attacks with +9 to hit and does 3d10+6 damage per hit. So the attack is meaningless to the giant? Fine by me. He can try to chase around the archer while the ape beats on him. The ape should hit roughly 3 times per two rounds for 66 points of damage. That's a win for us. All the archer has to do is stay a move ahead for a few rounds, the giant will die even faster trying to chase the eldritch knight while doing less damage. We preserve the ape's hit points as a forward scout. We can just send him and his huge hit points ahead to absorb damage and draw out ambushes. I'd be ok if you spent the giants actions attempting to pursue the archer so he was getting beat on by the giant ape's "meaningless" attacks and AoO. If the giant took an AoO, he would boost the giants damage every two rounds to 88. If that's meaningless damage, then ok. </p><p></p><p></p><p></p><p></p><p></p><p>They'll be dead by then. Once the targets start hurting them, they'll be dead in two rounds. Prior to that they'll be hurting the wolves, I expect the wolves to go after the one's hurting them. The paladin has already shifted to attacking by round 3.</p><p></p><p></p><p></p><p>450 hit points is not a lot. Not sure why you think it is for an optimized party outputting a 100 plus damage per round.</p><p></p><p>33 Ape</p><p>54 archer</p><p>13 cleric</p><p>30 bard</p><p>12 paladin.</p><p></p><p>DPR is roughly 142 points. So that is about 4 rounds of combat. I've increased the length of the combat to account for a few rounds of crowd control. I'm assuming average rolls by all parties. A few bad rolls or good rolls either way can shorten or lengthen the combat requiring more resources.</p><p></p><p> </p><p></p><p></p><p></p><p>How soon will you ignore them? Immediately? Because the paladin is dodging for perhaps 2 rounds, maybe 3. And the archer and bard don't start attacking the giant until round 3 or 4. The wolves have to be dealt with first. I find it odd that when you read my strategy, you don't read where the breaks occur. The paladin is not dodging every round. If you think the ape doesn't do enough damage to keep the giant ape's attention, I must consider that you haven't had <em>polymorph</em> used much in your campaign. A lucky round by the ape including an AoO is 66 damage on average. That is more than the archer is doing. Do you really ignore the ape?</p><p></p><p><em>Polymorph</em> is a really powerful spell. I would even say a bit overpowered in my opinion. If you can dispel it though, then you're good. It's amazing in brute encounters like this one though.</p><p></p><p></p><p></p><p><em>Elven cloak</em>? You are kind. I have to admit you have not skimped on the magic. I'd be pretty happy with those items at 13th level.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6840843, member: 5834"] The paladin is only dodging until the active wolves are taken care of. Only needs to hold them two or three rounds and one round has already been spent. The archer won't be hurting them at that point. I doubt your giants adjust that quickly. It is certainly up to you. Now I am home. A giant ape has 137 hit points. It gets two attacks with +9 to hit and does 3d10+6 damage per hit. So the attack is meaningless to the giant? Fine by me. He can try to chase around the archer while the ape beats on him. The ape should hit roughly 3 times per two rounds for 66 points of damage. That's a win for us. All the archer has to do is stay a move ahead for a few rounds, the giant will die even faster trying to chase the eldritch knight while doing less damage. We preserve the ape's hit points as a forward scout. We can just send him and his huge hit points ahead to absorb damage and draw out ambushes. I'd be ok if you spent the giants actions attempting to pursue the archer so he was getting beat on by the giant ape's "meaningless" attacks and AoO. If the giant took an AoO, he would boost the giants damage every two rounds to 88. If that's meaningless damage, then ok. They'll be dead by then. Once the targets start hurting them, they'll be dead in two rounds. Prior to that they'll be hurting the wolves, I expect the wolves to go after the one's hurting them. The paladin has already shifted to attacking by round 3. 450 hit points is not a lot. Not sure why you think it is for an optimized party outputting a 100 plus damage per round. 33 Ape 54 archer 13 cleric 30 bard 12 paladin. DPR is roughly 142 points. So that is about 4 rounds of combat. I've increased the length of the combat to account for a few rounds of crowd control. I'm assuming average rolls by all parties. A few bad rolls or good rolls either way can shorten or lengthen the combat requiring more resources. How soon will you ignore them? Immediately? Because the paladin is dodging for perhaps 2 rounds, maybe 3. And the archer and bard don't start attacking the giant until round 3 or 4. The wolves have to be dealt with first. I find it odd that when you read my strategy, you don't read where the breaks occur. The paladin is not dodging every round. If you think the ape doesn't do enough damage to keep the giant ape's attention, I must consider that you haven't had [I]polymorph[/I] used much in your campaign. A lucky round by the ape including an AoO is 66 damage on average. That is more than the archer is doing. Do you really ignore the ape? [I]Polymorph[/I] is a really powerful spell. I would even say a bit overpowered in my opinion. If you can dispel it though, then you're good. It's amazing in brute encounters like this one though. [I]Elven cloak[/I]? You are kind. I have to admit you have not skimped on the magic. I'd be pretty happy with those items at 13th level. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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