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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6840850" data-attributes="member: 5834"><p><strong>Encouner 2</strong></p><p></p><p><strong>Question:</strong> Given the light situation, how are the Death Slaad seeing the party when they enter? They have Blindsight and Darkvision out to 60 feet? Are they blindly throwing <em>fireballs</em> as soon as they hear someone at the entrance or waiting for the PCs to close to 60 foot visible range? Wouldn't the Devilsight bard with the 21 Perception spot them before the slaad spotted us allowing us to ambush them? If I sent the bard and eldritch knight in stealthing first, wouldn't they likely surprise the slaad given the visibility conditions? The bard has a +12 on Stealth and the eldritch knight has an <em>elven cloak</em> with a +9 or 10 on Stealth. Wouldn't they have a good chance of spotting the shimmering forms and preparing an ambush?</p><p></p><p><strong>DM Perspective</strong>: I think I would place the slaad 60 feet from the entrance so their blindsight and darkvision was effective, sure the <em>invisibility</em> providing advantage on stealth rolls as well as the disadvantage of the gloomy conditions covered me. This would ensure I saw someone enter the area rather than risk the odd chance someone with better sight than me entered. I would have one slaad <em>fireball</em> immediately and the other <em>cloudkill</em> the entrance. This would immediately damage both targets and create a serious hazard for any party members entering later. <em>Cloudkill</em> does damage at the start of the turn and the first time anyone enters, meaning anyone else coming in the doorway or starting their turn in the area will take <em>cloudkill</em> damage. Given the slaad's blindsight, they can operate with enemies in the <em>cloudkill</em>. This would ensure the party needs to move and move quickly to get out of the <em>cloudkill</em>, likely moving to an area where I can more quickly engage them or hit them with another <em>fireball</em> against a group given how <em>cloudkill</em> limits their movement options.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6840850, member: 5834"] [b]Encouner 2[/b] [B]Question:[/B] Given the light situation, how are the Death Slaad seeing the party when they enter? They have Blindsight and Darkvision out to 60 feet? Are they blindly throwing [I]fireballs[/I] as soon as they hear someone at the entrance or waiting for the PCs to close to 60 foot visible range? Wouldn't the Devilsight bard with the 21 Perception spot them before the slaad spotted us allowing us to ambush them? If I sent the bard and eldritch knight in stealthing first, wouldn't they likely surprise the slaad given the visibility conditions? The bard has a +12 on Stealth and the eldritch knight has an [I]elven cloak[/I] with a +9 or 10 on Stealth. Wouldn't they have a good chance of spotting the shimmering forms and preparing an ambush? [b]DM Perspective[/b]: I think I would place the slaad 60 feet from the entrance so their blindsight and darkvision was effective, sure the [I]invisibility[/I] providing advantage on stealth rolls as well as the disadvantage of the gloomy conditions covered me. This would ensure I saw someone enter the area rather than risk the odd chance someone with better sight than me entered. I would have one slaad [I]fireball[/I] immediately and the other [I]cloudkill[/I] the entrance. This would immediately damage both targets and create a serious hazard for any party members entering later. [I]Cloudkill[/I] does damage at the start of the turn and the first time anyone enters, meaning anyone else coming in the doorway or starting their turn in the area will take [I]cloudkill[/I] damage. Given the slaad's blindsight, they can operate with enemies in the [I]cloudkill[/I]. This would ensure the party needs to move and move quickly to get out of the [I]cloudkill[/I], likely moving to an area where I can more quickly engage them or hit them with another [I]fireball[/I] against a group given how [I]cloudkill[/I] limits their movement options. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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