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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6840874" data-attributes="member: 5834"><p>Moving defensively is not cowering, just as it is not cowering when one does it in martial arts or fencing. It is taking a defensive posture, yet still engaged. The paladin is not running. He certainly isn't looking scared. He is calmly engaging the giant in a defensive posture, likely egging him on, and avoiding his attacks to buy time for the wolves to be taken out.</p><p></p><p></p><p></p><p>Actually it is hard to hit. You hit on a 14 of 13 or better. Rolling two dice and taking the lower of the two. That is roughly 1 hit of every three. Or two hits per six attacks. The giant gets two attacks per round, so over three rounds he would hit twice with average rolls.</p><p></p><p></p><p></p><p>A giant ape gets two attacks and a third one if the giant moves allowing an AoO. The archer can attack at a 120 foot range. He can move 30 feet away from his previous location perhaps putting the giant in two move range avoiding an attack. It is a tactic known as kiting. I think you mentioned it. I would use it.</p><p></p><p>I'm ok if he smashes the cleric. The cleric has 133 hit points and a 20 AC. He heals himself every time he heals someone else. He'll be ok. The main people that want to avoid hit points are the archer and the bard. Them losing too many hit points would likely require at least a 2nd level <em>prayer of healing</em> and ten minutes. And I don't like to waste spell slots.</p><p></p><p></p><p></p><p>I still think arrogant giants might take a few rounds to beat on the paladin or attempt to do so. All I need is a few rounds.</p><p></p><p></p><p></p><p>If I were a multiclass paladin, I may take Sentinel. Often players do multiclass paladin after obtaining 6th level protective aura. Right now the paladin in our group hit 6th level and multiclassed into fighter (champion). I just grew weary of constructing five 13th level characters, so kept it simple. In our actual group, you are right. The paladin would have likely taken Sentinel and multiclassed. They almost always do. The ranger archer just multiclassed into fighter eldritch knight. He wanted to stack Archery Style with Close Quarters Combat to stack ranged bonuses. I hope Close Quarters Combat gets changed before release. It's too easy to stack for ranged attackers, though it is nice to finally have a fighting style for ranged spellcasters.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6840874, member: 5834"] Moving defensively is not cowering, just as it is not cowering when one does it in martial arts or fencing. It is taking a defensive posture, yet still engaged. The paladin is not running. He certainly isn't looking scared. He is calmly engaging the giant in a defensive posture, likely egging him on, and avoiding his attacks to buy time for the wolves to be taken out. Actually it is hard to hit. You hit on a 14 of 13 or better. Rolling two dice and taking the lower of the two. That is roughly 1 hit of every three. Or two hits per six attacks. The giant gets two attacks per round, so over three rounds he would hit twice with average rolls. A giant ape gets two attacks and a third one if the giant moves allowing an AoO. The archer can attack at a 120 foot range. He can move 30 feet away from his previous location perhaps putting the giant in two move range avoiding an attack. It is a tactic known as kiting. I think you mentioned it. I would use it. I'm ok if he smashes the cleric. The cleric has 133 hit points and a 20 AC. He heals himself every time he heals someone else. He'll be ok. The main people that want to avoid hit points are the archer and the bard. Them losing too many hit points would likely require at least a 2nd level [I]prayer of healing[/I] and ten minutes. And I don't like to waste spell slots. I still think arrogant giants might take a few rounds to beat on the paladin or attempt to do so. All I need is a few rounds. If I were a multiclass paladin, I may take Sentinel. Often players do multiclass paladin after obtaining 6th level protective aura. Right now the paladin in our group hit 6th level and multiclassed into fighter (champion). I just grew weary of constructing five 13th level characters, so kept it simple. In our actual group, you are right. The paladin would have likely taken Sentinel and multiclassed. They almost always do. The ranger archer just multiclassed into fighter eldritch knight. He wanted to stack Archery Style with Close Quarters Combat to stack ranged bonuses. I hope Close Quarters Combat gets changed before release. It's too easy to stack for ranged attackers, though it is nice to finally have a fighting style for ranged spellcasters. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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