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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="iserith" data-source="post: 6841342" data-attributes="member: 97077"><p>It doesn't seem all that unlikely to me that this giant would have a weapon that knocks people around. It sounds very giantish to me.</p><p></p><p>At 13th-level an 18-Str PC with training in Athletics (or 18 Dex and Acrobatics) will have a fair shot of resisting the shove. Inspiration or Bardic Inspiration can help with that. There's also no guarantee that a PC is even near enough to the pit to be shoved in. Further, the giant has to use its Attack action to make the attempt which gives up a lot of damage potential. Finally, the PCs might have access to push creatures around themselves e.g. <em>thunderwave</em> or a warlock's <em>repelling blast</em>.</p><p></p><p></p><p></p><p>You speak of "using Insight" like "using a hit die." Without sufficient interaction to actually determine something is amiss with the "little girl," attempts to discern her true intention or nature is a fail, no roll, in my view. It takes time to figure this stuff out. "There's a cloud of poisonous mist rolling down the slimy slope and an ominous croaking coming from somewhere behind it. The little girl coughs and cries 'My eyes are burning!' as she tries to cover her face in [wizard's] robes. What do you do?"</p><p></p><p>I fully expect the players to be suspicious, so I'm going to put that little girl right up in their grills and see what they do about her in the face of other dangers. That's an interesting scene in my view, one that could play on personality traits, ideals, bonds, or flaws.</p></blockquote><p></p>
[QUOTE="iserith, post: 6841342, member: 97077"] It doesn't seem all that unlikely to me that this giant would have a weapon that knocks people around. It sounds very giantish to me. At 13th-level an 18-Str PC with training in Athletics (or 18 Dex and Acrobatics) will have a fair shot of resisting the shove. Inspiration or Bardic Inspiration can help with that. There's also no guarantee that a PC is even near enough to the pit to be shoved in. Further, the giant has to use its Attack action to make the attempt which gives up a lot of damage potential. Finally, the PCs might have access to push creatures around themselves e.g. [I]thunderwave[/I] or a warlock's [I]repelling blast[/I]. You speak of "using Insight" like "using a hit die." Without sufficient interaction to actually determine something is amiss with the "little girl," attempts to discern her true intention or nature is a fail, no roll, in my view. It takes time to figure this stuff out. "There's a cloud of poisonous mist rolling down the slimy slope and an ominous croaking coming from somewhere behind it. The little girl coughs and cries 'My eyes are burning!' as she tries to cover her face in [wizard's] robes. What do you do?" I fully expect the players to be suspicious, so I'm going to put that little girl right up in their grills and see what they do about her in the face of other dangers. That's an interesting scene in my view, one that could play on personality traits, ideals, bonds, or flaws. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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