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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6841382" data-attributes="member: 5834"><p>So this would be a general grapple attempt. I thought you were talking about a magic weapon that did this as part of the giant's normal attack routine. Still glad <strong>Flamestrike</strong> decided against it. Doesn't seem to fit the type of encounter this is where the giants are using this as a temporary raiding lair without any bells and whistles for additional danger.</p><p></p><p></p><p></p><p></p><p></p><p>What do I do when the world has 4 hours to be saved and I'm not sure of the opposition? I watch a little girl die imagining that I'm saving a million other little girls. I don't have time to concern myself with one person in harm's way. If I'm good, I ask for forgiveness later. If I'm neutral, I made a calculation that I think correct. If I'm evil, I don't give a flying damn. I'm saving the world so I can save myself. </p><p></p><p>Insight very much be a passive check if the slaad is trying to deceive us. If the slaad has no Deception, he has no idea how to emulate a lost, hurt little girl. Part of the Deception skill is knowing how to pull off the roll you are trying to convince the observers of. I see no reason a slaad with no Deception skill would have this skill set unless you altered the slaad. Absent the ability to deceive the party that he is a little girl, I make detection an automatic passive check that something is off. My 13th level players are experienced adventurers that have probably dealt with deception numerous times. They would pick up on any issues same as if you were watching a James Bond movie and he automatically picks up on the waiter that doesn't fit or the cop who knows the guy with the concealed gun is about to rob the place. This is a difference in how we view the characters from a DM's perspective. I definitely view 13th level PCs going against a polymorphed slaad with no Deception as picking up the slaad's inability to be deceiving as a near automatic with a passive Insight check. I would only require a roll if the slaad rolled well, likely giving advantage for appearing as a little girl, then allow a role for interaction if the passive check did not succeed. </p><p></p><p>My players are James Bond, not Mr. Nobody having to make checks when their natural skill should be picking things up. </p><p></p><p></p><p></p><p>It could. A good party with low insight or if the slaad rolls high on deception should have problems. We differ on allowing a passive insight check. I would definitely allow it. Adventurers should be picking up on danger passively because that is part of the job, just like superheroes and action stars.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6841382, member: 5834"] So this would be a general grapple attempt. I thought you were talking about a magic weapon that did this as part of the giant's normal attack routine. Still glad [b]Flamestrike[/b] decided against it. Doesn't seem to fit the type of encounter this is where the giants are using this as a temporary raiding lair without any bells and whistles for additional danger. What do I do when the world has 4 hours to be saved and I'm not sure of the opposition? I watch a little girl die imagining that I'm saving a million other little girls. I don't have time to concern myself with one person in harm's way. If I'm good, I ask for forgiveness later. If I'm neutral, I made a calculation that I think correct. If I'm evil, I don't give a flying damn. I'm saving the world so I can save myself. Insight very much be a passive check if the slaad is trying to deceive us. If the slaad has no Deception, he has no idea how to emulate a lost, hurt little girl. Part of the Deception skill is knowing how to pull off the roll you are trying to convince the observers of. I see no reason a slaad with no Deception skill would have this skill set unless you altered the slaad. Absent the ability to deceive the party that he is a little girl, I make detection an automatic passive check that something is off. My 13th level players are experienced adventurers that have probably dealt with deception numerous times. They would pick up on any issues same as if you were watching a James Bond movie and he automatically picks up on the waiter that doesn't fit or the cop who knows the guy with the concealed gun is about to rob the place. This is a difference in how we view the characters from a DM's perspective. I definitely view 13th level PCs going against a polymorphed slaad with no Deception as picking up the slaad's inability to be deceiving as a near automatic with a passive Insight check. I would only require a roll if the slaad rolled well, likely giving advantage for appearing as a little girl, then allow a role for interaction if the passive check did not succeed. My players are James Bond, not Mr. Nobody having to make checks when their natural skill should be picking things up. It could. A good party with low insight or if the slaad rolls high on deception should have problems. We differ on allowing a passive insight check. I would definitely allow it. Adventurers should be picking up on danger passively because that is part of the job, just like superheroes and action stars. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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