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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6841397" data-attributes="member: 5834"><p>I believe it would. Automatic grapple attempts to knock prone to gain advantage on an attack or knock someone into a pit that does at least 3d6 damage is a substantial hazard, especially as part of their normal attack routine.</p><p></p><p></p><p></p><p></p><p>The giants are not prepared. This is a temporary raiding lair. Yet you have a pit in this lair and a weapon specifically made to take advantage of this pit, in a temporary lair. It doesn't fit the situation described by <strong>Flamestrike</strong>. That would be something you found in a giant lair the giant's had set up to take advantage of the item they have, not something you would find on random giant raiders using a temporary lair. </p><p></p><p>I don't now how else to put it other than it seems too forced like the DM is trying too hard to make things hard.</p><p></p><p></p><p></p><p></p><p></p><p>Passive Insight should work like Passive Perception. They can spot deceptions without having to roll. Insight is perfect for passive checks and very much fits the cinematic nature of D&D where action stars and heroes regularly pick up on deceptions that others barely notice without putting any effort into doing so.</p><p></p><p></p><p></p><p>No, you don't. But to fool heroes of the status of D&D adventurers, you should have to be very good at deception or they see through it every time. That is why I use Passive Insight because it fits the cinematic nature of 5E. We'll have to differ on this one. In 3E, I let players make checks as soon as the person attempted to deceived because it was an oppose check. In 5E I consider Deception an opposed check against the Passive Insight of a PC not actively seeking to detect Deception. PCs are heroes. They should pick up on that stuff just like perceiving a pit or the like.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6841397, member: 5834"] I believe it would. Automatic grapple attempts to knock prone to gain advantage on an attack or knock someone into a pit that does at least 3d6 damage is a substantial hazard, especially as part of their normal attack routine. The giants are not prepared. This is a temporary raiding lair. Yet you have a pit in this lair and a weapon specifically made to take advantage of this pit, in a temporary lair. It doesn't fit the situation described by [b]Flamestrike[/b]. That would be something you found in a giant lair the giant's had set up to take advantage of the item they have, not something you would find on random giant raiders using a temporary lair. I don't now how else to put it other than it seems too forced like the DM is trying too hard to make things hard. Passive Insight should work like Passive Perception. They can spot deceptions without having to roll. Insight is perfect for passive checks and very much fits the cinematic nature of D&D where action stars and heroes regularly pick up on deceptions that others barely notice without putting any effort into doing so. No, you don't. But to fool heroes of the status of D&D adventurers, you should have to be very good at deception or they see through it every time. That is why I use Passive Insight because it fits the cinematic nature of 5E. We'll have to differ on this one. In 3E, I let players make checks as soon as the person attempted to deceived because it was an oppose check. In 5E I consider Deception an opposed check against the Passive Insight of a PC not actively seeking to detect Deception. PCs are heroes. They should pick up on that stuff just like perceiving a pit or the like. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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