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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6842494" data-attributes="member: 6787650"><p>Please don't take this as a personal attack, but:</p><p></p><p>I didn't miss it. I saw that you did that, and I'm calling it out as wrong. It doesn't make you a bad person, but it's still wrong. You're violating DMG guidelines by misunderstanding when and why to throw away the multiplier. For reasons unfathomable to me, you and iserith seem to think that 300 HP of Winter Wolves inflicting 44 points of damage per round at +6 (with advantage and knockdown) are negligible compared to 138 HP worth of Frost Giant inflicting 50 HP per round at +9--so negligible that you're leaving them out of the difficulty multiplier.</p><p></p><p>The DMG guidelines are not that great in the first place, but if you're going to use them, you should probably actually use them.</p><p></p><p></p><p></p><p>From an XP budget standpoint that's the difference between blowing 23% and 34% of your five-PC XP budget on this encounter. That's pretty significant.</p><p></p><p>Subsequent posts have given me the impression that you're not intending to abide by the adventuring-day budget, preferring a "6-8 Medium/Hard encounters" adventuring day instead. In that case, hey, my mistake. I thought you were evaluating DMG guidelines but you're actually just doing your own thing.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6842494, member: 6787650"] Please don't take this as a personal attack, but: I didn't miss it. I saw that you did that, and I'm calling it out as wrong. It doesn't make you a bad person, but it's still wrong. You're violating DMG guidelines by misunderstanding when and why to throw away the multiplier. For reasons unfathomable to me, you and iserith seem to think that 300 HP of Winter Wolves inflicting 44 points of damage per round at +6 (with advantage and knockdown) are negligible compared to 138 HP worth of Frost Giant inflicting 50 HP per round at +9--so negligible that you're leaving them out of the difficulty multiplier. The DMG guidelines are not that great in the first place, but if you're going to use them, you should probably actually use them. From an XP budget standpoint that's the difference between blowing 23% and 34% of your five-PC XP budget on this encounter. That's pretty significant. Subsequent posts have given me the impression that you're not intending to abide by the adventuring-day budget, preferring a "6-8 Medium/Hard encounters" adventuring day instead. In that case, hey, my mistake. I thought you were evaluating DMG guidelines but you're actually just doing your own thing. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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