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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Lord Twig" data-source="post: 6842825" data-attributes="member: 31754"><p>Continuing with my groups 1st encounter. We are on round 3. Here's how the combatants end the round:</p><p></p><p>Fighter has sword and shield in hands.</p><p>Rogue has her rapier and dagger of venom in hands.</p><p>Cleric has shield ready on left arm. Spiritual Weapon for 8 rnds.</p><p>Wizard has staff in right hand. Mage Armor 8 hours. Hypnotic Pattern 8 rnds.</p><p>Ranger has bow in left hand and rapier in right hand.</p><p></p><p>Round 3</p><p></p><p>The fighter attacks the last wolf for a crit, a hit and a miss (natural 1) doing 40 damage.</p><p></p><p>The giant moves back from the ranger, provoking an OA (which missed) and shakes his leader awake.</p><p></p><p>The wizard casts Chill Touch at the wolf for 12 damage and the rogue throws her dagger of venom at it for 33, finishing it off.</p><p></p><p>The cleric has her spiritual weapon pound on the injured giant and hits him with Sacred Flame for a total of 26 damage.</p><p></p><p>Finally the ranger pulls back some, sheaths her rapier and takes a couple shots with her bow (on of which crits) doing another 25 points of damage. As a bonus action she has her wolf move to her side and take the dodge action.</p><p></p><p>End the round with the following status:</p><p></p><p>Initiative / hit points:</p><p>Fighter 24 / 121 -49</p><p>Giant #1 17 / 138</p><p>Giant #2 17 / 138 -60</p><p>Wizard 15 / 93 +28</p><p>Rogue 14 / 94 -13</p><p>NW Wolf 10 / 75 -84, dead</p><p>NE Wolf 10 / 75 -75, dead</p><p>SW Wolf 10 / 75 -82, dead</p><p>SE Wolf 10 / 75 -76, dead</p><p>Cleric 8 / 94 -10</p><p>Ranger 6 / 108 -5</p><p>Wolf 6 / 52 -20</p><p></p><p>So pretty much a free round for the characters here, but now they have two active giants. Once again the animal companion shows the problem of how fragile it is. With only 32 hit points left it can be taken out in one or two hits from the giants. So the ranger had to give up some DPS to protect it.</p><p></p><p>Edit: The hit points and conditions are how they end the round.</p><p>Edit2: Reformatted to (hopefully) make it clearer.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6842825, member: 31754"] Continuing with my groups 1st encounter. We are on round 3. Here's how the combatants end the round: Fighter has sword and shield in hands. Rogue has her rapier and dagger of venom in hands. Cleric has shield ready on left arm. Spiritual Weapon for 8 rnds. Wizard has staff in right hand. Mage Armor 8 hours. Hypnotic Pattern 8 rnds. Ranger has bow in left hand and rapier in right hand. Round 3 The fighter attacks the last wolf for a crit, a hit and a miss (natural 1) doing 40 damage. The giant moves back from the ranger, provoking an OA (which missed) and shakes his leader awake. The wizard casts Chill Touch at the wolf for 12 damage and the rogue throws her dagger of venom at it for 33, finishing it off. The cleric has her spiritual weapon pound on the injured giant and hits him with Sacred Flame for a total of 26 damage. Finally the ranger pulls back some, sheaths her rapier and takes a couple shots with her bow (on of which crits) doing another 25 points of damage. As a bonus action she has her wolf move to her side and take the dodge action. End the round with the following status: Initiative / hit points: Fighter 24 / 121 -49 Giant #1 17 / 138 Giant #2 17 / 138 -60 Wizard 15 / 93 +28 Rogue 14 / 94 -13 NW Wolf 10 / 75 -84, dead NE Wolf 10 / 75 -75, dead SW Wolf 10 / 75 -82, dead SE Wolf 10 / 75 -76, dead Cleric 8 / 94 -10 Ranger 6 / 108 -5 Wolf 6 / 52 -20 So pretty much a free round for the characters here, but now they have two active giants. Once again the animal companion shows the problem of how fragile it is. With only 32 hit points left it can be taken out in one or two hits from the giants. So the ranger had to give up some DPS to protect it. Edit: The hit points and conditions are how they end the round. Edit2: Reformatted to (hopefully) make it clearer. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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