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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6842992" data-attributes="member: 5834"><p>You didn't use a delaying action with the fighter using the Dodge action and <em>polymorph</em> your wizard? You could even <em>polymorph</em> the cleric if you want to avoid concentration checks as I don't think your wizard took Resilient: Con?</p><p></p><p>The wolves with AoE will tax the party with damage more than the giants who focus fire on a single target. That's why I <em>hypnotic pattern</em> the wolves. If you use the dodge action to delay the giants and a <em>polymorph</em> on the cleric or wizard, you can delay the giants in combat for a few rounds while you take the wolves down. Though you did make a rogue instead of an archer with sharpshooter. Sharpshooter is more power the more attacks you get. A rogue sharpshooter is weak because he only gets one attack. 10 points aren't much with one attack. Two or three attacks with Sharpshooter is much, much more damage quickly. Even a 13th level rogue with sneak attack only does 1d6+7d6+16 sharpshooter, magic weapon, dex for 44 damage and a crossbow expert eldritch knight does up to 1d6+16 x4 which is up to 78. This is with no requirement for anyone to be engaged and in melee if he needs to. It's a much more powerful damage dealer than the rogue with not much downside that can't be taken care of by the bard or wizard.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6842992, member: 5834"] You didn't use a delaying action with the fighter using the Dodge action and [I]polymorph[/I] your wizard? You could even [I]polymorph[/I] the cleric if you want to avoid concentration checks as I don't think your wizard took Resilient: Con? The wolves with AoE will tax the party with damage more than the giants who focus fire on a single target. That's why I [I]hypnotic pattern[/I] the wolves. If you use the dodge action to delay the giants and a [I]polymorph[/I] on the cleric or wizard, you can delay the giants in combat for a few rounds while you take the wolves down. Though you did make a rogue instead of an archer with sharpshooter. Sharpshooter is more power the more attacks you get. A rogue sharpshooter is weak because he only gets one attack. 10 points aren't much with one attack. Two or three attacks with Sharpshooter is much, much more damage quickly. Even a 13th level rogue with sneak attack only does 1d6+7d6+16 sharpshooter, magic weapon, dex for 44 damage and a crossbow expert eldritch knight does up to 1d6+16 x4 which is up to 78. This is with no requirement for anyone to be engaged and in melee if he needs to. It's a much more powerful damage dealer than the rogue with not much downside that can't be taken care of by the bard or wizard. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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