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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Lord Twig" data-source="post: 6843097" data-attributes="member: 31754"><p>Disadvantage was imposed on some attacks thanks to the cleric's Warding Flare and the fighter's protection style. You can try dodging, I don't think it will do you much good. As for polymorph, it was the wizard that was holding the Hypnotic Pattern up, he can't also cast Polymorph. Magic is heavily nerfed in this edition compared to 3.x/pathfinder. That's probably a good thing since it means you can't just solve everything with a spell. And yes, my wizard took 2 points of Con instead of 1 Con and proficiency with Con saves.</p><p></p><p></p><p></p><p>And here is where theorycraft falls apart when it hits the table...</p><p></p><p>Three of the wolves got <strong>one</strong> breath weapon shot each, then they had to wait for it to recharge, which it never did. So massed breath weapons were not an actual thing.</p><p></p><p></p><p></p><p>I agree with this, which is why I didn't get Sharpshooter. It can be good in some cases, but it isn't universally good in every case.</p><p></p><p></p><p></p><p>The drawing on the first encounter shows the relative position of the giants, wolves and players, but it fails to convey the fact that the giants are 15' wide in a 40' wide chamber. They only have to move up 15' and they can hit the back of the room with their axes. There is nowhere a ranged character can go that they can not hit them.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6843097, member: 31754"] Disadvantage was imposed on some attacks thanks to the cleric's Warding Flare and the fighter's protection style. You can try dodging, I don't think it will do you much good. As for polymorph, it was the wizard that was holding the Hypnotic Pattern up, he can't also cast Polymorph. Magic is heavily nerfed in this edition compared to 3.x/pathfinder. That's probably a good thing since it means you can't just solve everything with a spell. And yes, my wizard took 2 points of Con instead of 1 Con and proficiency with Con saves. And here is where theorycraft falls apart when it hits the table... Three of the wolves got [B]one[/B] breath weapon shot each, then they had to wait for it to recharge, which it never did. So massed breath weapons were not an actual thing. I agree with this, which is why I didn't get Sharpshooter. It can be good in some cases, but it isn't universally good in every case. The drawing on the first encounter shows the relative position of the giants, wolves and players, but it fails to convey the fact that the giants are 15' wide in a 40' wide chamber. They only have to move up 15' and they can hit the back of the room with their axes. There is nowhere a ranged character can go that they can not hit them. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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