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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6843326" data-attributes="member: 5834"><p><strong>Encounter 1: Round 1</strong></p><p></p><p>Pre-encounter:</p><p>Resource and Time Tracking for set up:</p><p>Time: 4 hours 45 minutes (4 hours 55 minutes starting time)</p><p>Wizard: 1 5th level slot to use <em>teleportation circle</em> from device.</p><p></p><p>Active Spells:</p><p><em>Rary's telepathic bond</em> cast as ritual. 10 minutes time used/1 hour duration</p><p></p><p><strong>First Encounter</strong></p><p>Time:</p><p>Resources:</p><p><strong>Eldritch Knight:</strong> Bolts: 4</p><p></p><p></p><p>Combat:</p><p>Initiative Order: No surprise round.</p><p>Eldritch Knight 17 (same dex as Azurewraith, so assuming same init)</p><p>Giants: 17 </p><p>Bard: 15</p><p>Paladin: 15</p><p>Wolves: 9</p><p>Wizard: 7</p><p>Cleric: 5</p><p></p><p><strong>First round actions: </strong></p><p></p><p><strong>Eldritch Knight:</strong> The giants take up 15 x 15 squares and each wolf a 10 by 10 square. In an 80 by 40 room, this is not possible. I'm going to use the wolves and party as a plotting point and fit the room to the description of giant's position. Now it is about 80 by 80. I set FG2 about 40 feet from the wizard and FG1 about 25 feet left of the original giant per <strong>Flamestrike</strong>'s description. I'm assuming he may be used to running theater of the mind rather than a grid because these dimensions set things up very differently following tactical grid movement.</p><p></p><p>Free Use Object: Draw Handcrossbow</p><p>Action: Fire at wolf in back of cave nearest cleric and bard.</p><p>Bonus Action: Extra hand crossbow shot.</p><p>Using Sharpshooter: +13-5 sharpshooter=+8 to hit.</p><p>Rolls:</p><p>5+8=13 hit</p><p>6+8=14 hit</p><p>6+8=14 hit</p><p>11+8=19 hit</p><p></p><p>Damage: 4d6+64= (rolls 4, 3,3,6) 19 +64=83</p><p></p><p>Wolf at back wall dead. Assuming large body creates difficult terrain on back four squares.</p><p></p><p>Move Action: EK falls back behind bard to back wall tromping over wolf body of room near south wall taking AoO from Winter Wolf.</p><p></p><p>Wolf 1 reaction AoO: Damn. Natural 20 on my EK. 4d6+4 (2,2,2,4)=14 damage. Save DC 14 strength versus trip. </p><p>Save roll: +5 prof +4 paladin aura=17+9=26 (still standing)</p><p></p><p><strong>Resources</strong></p><p>Bolts: 4</p><p>Hit points: 120/106</p><p></p><p></p><p><strong>Giants:</strong> The big giant (designate FG2 and closest to paladin; engaged in melee) with the axe made of ice snarls something in a language none of you understand (Giant) and charges forward swinging his axe at the biggest among you... the Paladin!</p><p></p><p>His first attack is a 15 (+10) or 25</p><p>His second attack is also a 15 (DM is rolling well tonight!) for another 25.</p><p></p><p>Each attack deals 3d12+7 damage (+1d12 cold).</p><p></p><p>Attack 1 deals (3+3+2)+7 and 1 (doh!) damage = 15 slashing and 1 cold</p><p>Attack 2 deals (11+11+3)+7 and 4 (better!) damage = 32 slashing and 4 cold damage.</p><p></p><p>Unless anyone has a way to stop any of that damage, or has any reactions they think are applicable its 52 points of damage to the Paladin.</p><p></p><p>Paladin will use reaction: <em>shield</em> spell boosting AC to 26 until start of his next turn. Both attacks miss.</p><p></p><p>The second giant contrary to the original description and diagram has insufficient movement to close the distance for melee combat. He still hates the dwarf, draws an icy rock from his pouch, and hucks it at the dwarf.</p><p></p><p>First roll 14 (+9) = 23 (This does indeed hit the dwarf)</p><p>Rock: 4d10+6 damage for (8,6,1,7)=28 damage. (ouch)</p><p></p><p><strong>Resources</strong></p><p>Cleric: 133/105</p><p>Paladin: 1st level slot</p><p></p><p></p><p><strong>Bard:</strong>It's so much nicer when you can see things. The map has changed. With the giants engaged as <strong>Flamestrike</strong> described them, Jubali will now <em>hypnotic pattern</em> both giants and one wolf on the far west side. Even had I followed the actions <strong>Flamestrike</strong> described, the giants engaging the cleric and paladin from the side they came would have placed them and one wolf in <em>hypnotic pattern</em> range.</p><p></p><p><strong>Action:</strong> Cast <em>hypnotic pattern</em> on wolf and both giants. DC 17.</p><p>FG1: 14+3=17 (saves</p><p>FG2 (Frost axe): 7+3=10 (misses)</p><p>Wolf: 7+1=8 (misses)</p><p></p><p>One giant still active, but not bad.</p><p></p><p>Move: Falls back to far wall next to wolf 3.</p><p>Free action telepahty: Don't hit the giant on Ryken. He's frozen.</p><p></p><p><strong>Resources</strong></p><p>3rd level slot.</p><p></p><p>Second roll 4 (+9) = miss.Unless anyone has anything else they want to do, its the Bards turn.</p><p><strong>Paladin</strong>: Ryken holds position attacking wolf 2 in front of him.</p><p>Attacks: +9</p><p>Rolls:</p><p>9+9 =18</p><p>9+5=14</p><p></p><p>Two hits: 2d8+8 slashing +2d8 radiant=(4,1,5,8)=26</p><p></p><p>Wolf 2: 75/49</p><p></p><p>Move action: hold position.</p><p>Bonus Action: <em>shield of faith</em> AC 23.</p><p></p><p><strong>Resources</strong></p><p>2 1st level spell slots</p><p></p><p><strong>Wolves</strong>: Wolf 1 is patterned.</p><p>Wolf 2: breathes on paladin, wizard, and cleric</p><p>Wolf 3: breathes on paladin, wizard, and cleric.</p><p></p><p>Seeing grouped targets, their pack mentality says freeze them all.</p><p></p><p>Paladin save: 0+4 (Two DC 12 dex saves: 2, 11) 6,15 (one save, one miss) Concentration Checks with Warcaster: +12 Con Save (15,9 and 14,5)=27 and 26 (success)</p><p>wizard: (In paladin's aura) 2+4 (3,3) 9,9 (damn-two fails)</p><p>Cleric: 0+4 (in paladin's aura) (20,17) 24,21 </p><p></p><p>Damage wolf 1 breath 4d8 (6,3,6,1) 16</p><p>Damage wolf 2 breath: 4d8 (4,1,8,3) 16</p><p></p><p>Paladin: 24 cold</p><p>wizard: 32 cold</p><p>cleric: 16 cold.</p><p></p><p><strong>Resources</strong></p><p>Paladin: 120/96</p><p>wizard: 93/92 (Forgot: Arcane Ward: 31/0)</p><p>cleric: 133/89</p><p></p><p><strong>Wizard:</strong> He's not happy. </p><p>Free action telepathy: "Dom. Ape time. I'm going to hide."</p><p>Action: Casts <em>polymorph</em> changing cleric into a giant ape.</p><p>Move: Hides behind wolf body dropping prone out of sight.</p><p></p><p><strong>Resources</strong></p><p>4th level slot</p><p></p><p><strong>Cleric</strong> Ape Dom moves to attack FG1. </p><p>Move: Move 10 feet to FG1</p><p>Attack: Fists: +9 to hit. 1: Roll: 9+9=18 Dam: 3d10+6 bludgeoning (8,7,4) 25 points to FG1</p><p>2: Roll 4+9=13 miss. </p><p></p><p>FG1: 138/113</p><p></p><p>End of Round 1.</p><p></p><p>That was rough rolling that out. I'll do another round tomorrow. Took more time than I thought it would. Sheesh. This is a lot more involved than I thought it would be.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6843326, member: 5834"] [b]Encounter 1: Round 1[/b] Pre-encounter: Resource and Time Tracking for set up: Time: 4 hours 45 minutes (4 hours 55 minutes starting time) Wizard: 1 5th level slot to use [I]teleportation circle[/I] from device. Active Spells: [I]Rary's telepathic bond[/I] cast as ritual. 10 minutes time used/1 hour duration [b]First Encounter[/b] Time: Resources: [b]Eldritch Knight:[/b] Bolts: 4 Combat: Initiative Order: No surprise round. Eldritch Knight 17 (same dex as Azurewraith, so assuming same init) Giants: 17 Bard: 15 Paladin: 15 Wolves: 9 Wizard: 7 Cleric: 5 [B]First round actions: [/B] [B]Eldritch Knight:[/B] The giants take up 15 x 15 squares and each wolf a 10 by 10 square. In an 80 by 40 room, this is not possible. I'm going to use the wolves and party as a plotting point and fit the room to the description of giant's position. Now it is about 80 by 80. I set FG2 about 40 feet from the wizard and FG1 about 25 feet left of the original giant per [b]Flamestrike[/b]'s description. I'm assuming he may be used to running theater of the mind rather than a grid because these dimensions set things up very differently following tactical grid movement. Free Use Object: Draw Handcrossbow Action: Fire at wolf in back of cave nearest cleric and bard. Bonus Action: Extra hand crossbow shot. Using Sharpshooter: +13-5 sharpshooter=+8 to hit. Rolls: 5+8=13 hit 6+8=14 hit 6+8=14 hit 11+8=19 hit Damage: 4d6+64= (rolls 4, 3,3,6) 19 +64=83 Wolf at back wall dead. Assuming large body creates difficult terrain on back four squares. Move Action: EK falls back behind bard to back wall tromping over wolf body of room near south wall taking AoO from Winter Wolf. Wolf 1 reaction AoO: Damn. Natural 20 on my EK. 4d6+4 (2,2,2,4)=14 damage. Save DC 14 strength versus trip. Save roll: +5 prof +4 paladin aura=17+9=26 (still standing) [b]Resources[/b] Bolts: 4 Hit points: 120/106 [B]Giants:[/B] The big giant (designate FG2 and closest to paladin; engaged in melee) with the axe made of ice snarls something in a language none of you understand (Giant) and charges forward swinging his axe at the biggest among you... the Paladin! His first attack is a 15 (+10) or 25 His second attack is also a 15 (DM is rolling well tonight!) for another 25. Each attack deals 3d12+7 damage (+1d12 cold). Attack 1 deals (3+3+2)+7 and 1 (doh!) damage = 15 slashing and 1 cold Attack 2 deals (11+11+3)+7 and 4 (better!) damage = 32 slashing and 4 cold damage. Unless anyone has a way to stop any of that damage, or has any reactions they think are applicable its 52 points of damage to the Paladin. Paladin will use reaction: [I]shield[/I] spell boosting AC to 26 until start of his next turn. Both attacks miss. The second giant contrary to the original description and diagram has insufficient movement to close the distance for melee combat. He still hates the dwarf, draws an icy rock from his pouch, and hucks it at the dwarf. First roll 14 (+9) = 23 (This does indeed hit the dwarf) Rock: 4d10+6 damage for (8,6,1,7)=28 damage. (ouch) [b]Resources[/b] Cleric: 133/105 Paladin: 1st level slot [B]Bard:[/B]It's so much nicer when you can see things. The map has changed. With the giants engaged as [b]Flamestrike[/b] described them, Jubali will now [I]hypnotic pattern[/I] both giants and one wolf on the far west side. Even had I followed the actions [b]Flamestrike[/b] described, the giants engaging the cleric and paladin from the side they came would have placed them and one wolf in [I]hypnotic pattern[/I] range. [b]Action:[/b] Cast [I]hypnotic pattern[/I] on wolf and both giants. DC 17. FG1: 14+3=17 (saves FG2 (Frost axe): 7+3=10 (misses) Wolf: 7+1=8 (misses) One giant still active, but not bad. Move: Falls back to far wall next to wolf 3. Free action telepahty: Don't hit the giant on Ryken. He's frozen. [b]Resources[/b] 3rd level slot. Second roll 4 (+9) = miss.Unless anyone has anything else they want to do, its the Bards turn. [b]Paladin[/b]: Ryken holds position attacking wolf 2 in front of him. Attacks: +9 Rolls: 9+9 =18 9+5=14 Two hits: 2d8+8 slashing +2d8 radiant=(4,1,5,8)=26 Wolf 2: 75/49 Move action: hold position. Bonus Action: [I]shield of faith[/I] AC 23. [b]Resources[/b] 2 1st level spell slots [b]Wolves[/b]: Wolf 1 is patterned. Wolf 2: breathes on paladin, wizard, and cleric Wolf 3: breathes on paladin, wizard, and cleric. Seeing grouped targets, their pack mentality says freeze them all. Paladin save: 0+4 (Two DC 12 dex saves: 2, 11) 6,15 (one save, one miss) Concentration Checks with Warcaster: +12 Con Save (15,9 and 14,5)=27 and 26 (success) wizard: (In paladin's aura) 2+4 (3,3) 9,9 (damn-two fails) Cleric: 0+4 (in paladin's aura) (20,17) 24,21 Damage wolf 1 breath 4d8 (6,3,6,1) 16 Damage wolf 2 breath: 4d8 (4,1,8,3) 16 Paladin: 24 cold wizard: 32 cold cleric: 16 cold. [b]Resources[/b] Paladin: 120/96 wizard: 93/92 (Forgot: Arcane Ward: 31/0) cleric: 133/89 [b]Wizard:[/b] He's not happy. Free action telepathy: "Dom. Ape time. I'm going to hide." Action: Casts [I]polymorph[/I] changing cleric into a giant ape. Move: Hides behind wolf body dropping prone out of sight. [b]Resources[/b] 4th level slot [b]Cleric[/b] Ape Dom moves to attack FG1. Move: Move 10 feet to FG1 Attack: Fists: +9 to hit. 1: Roll: 9+9=18 Dam: 3d10+6 bludgeoning (8,7,4) 25 points to FG1 2: Roll 4+9=13 miss. FG1: 138/113 End of Round 1. That was rough rolling that out. I'll do another round tomorrow. Took more time than I thought it would. Sheesh. This is a lot more involved than I thought it would be. [/QUOTE]
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