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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Flamestrike" data-source="post: 6843353" data-attributes="member: 6788736"><p>So after calling me 'intellectually dishonest' for simply stating there is some ambiguity in the relevant section on AD XP totals, you now seem to have come full circle and admit that it needs clarification. </p><p></p><p>I cleary stated that the chart seems to indicate you use adjusted XP, but the immediately preceeding text states 'earnt' XP. That is an objective fact from any reading of the text. The numbers in the chart also reflect XP that more closely matches earnt XP over adjusted XP (the latter would be extremely hard to determine working backwards from an entire day XP budget unless using solo monsters). The thrust of the entire passage however seems to indicate adjusted XP.</p><p></p><p>Im not saying it should be read one way or the other - only that it is worded poorly and ambiguous. You prefer a particular wording (and thats your right) but there is no need to be hostile towards me for simply stating (what a lot of people agree) that the wording is <em>ambiguous</em>. </p><p></p><p>And I agree; its one that should be forwarded to the Devs for tweet clarification.</p><p></p><p></p><p></p><p>Bearing in mind you have 10 x potions of superior healing (so 4d4+4 healing each). Thats 40d4+40 extra healing (around 140HP) in the party.</p><p></p><p>As for long rest resources I expect this encounter to drain around 15 percent of total party resources (spell slots, rages, smites etc).</p><p></p><p></p><p></p><p>In my games <em>Simulacrums </em>are treated as (generally very friendly and loyal) NPCs run by the DM, and not the player. They have thier own minds and wishes (subject to a compulsion to treat the caster as a good friend and someone they are magically compelled to obey). They are often aware of their own limitations (once they expend a slot, its gone for good), and (like anyone) dont want to die. They can quickly grow resentful of the caster (and may even seek to escape or revolt absent some very clear and comprehensive orders to the contrary that they cannot interpret differently). There are a lot of RP variables at play here. Think of any movie that features AI for some of the things that can go wrong.</p><p></p><p>It's no different to having a charmed clone of the person that you've paid 1,500gp for their services along for the adventure, or a loyal hireling.</p><p></p><p>TLDR: Its a very DM dependent spell, and may distort the results in the absence of a controlling DM to impose RP limits on the spell, in a similar way to what the <em>leadership </em>feat could do in the absence of a strong DM in 3.5. </p><p></p><p>Its best if we leave Simulacrums and hirelings out of the adventure for now, but it's fair to say that an expenditure of 1,500gp on a simulacrum (or a hireling) would make the adventure easier to acomplish.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6843353, member: 6788736"] So after calling me 'intellectually dishonest' for simply stating there is some ambiguity in the relevant section on AD XP totals, you now seem to have come full circle and admit that it needs clarification. I cleary stated that the chart seems to indicate you use adjusted XP, but the immediately preceeding text states 'earnt' XP. That is an objective fact from any reading of the text. The numbers in the chart also reflect XP that more closely matches earnt XP over adjusted XP (the latter would be extremely hard to determine working backwards from an entire day XP budget unless using solo monsters). The thrust of the entire passage however seems to indicate adjusted XP. Im not saying it should be read one way or the other - only that it is worded poorly and ambiguous. You prefer a particular wording (and thats your right) but there is no need to be hostile towards me for simply stating (what a lot of people agree) that the wording is [I]ambiguous[/I]. And I agree; its one that should be forwarded to the Devs for tweet clarification. Bearing in mind you have 10 x potions of superior healing (so 4d4+4 healing each). Thats 40d4+40 extra healing (around 140HP) in the party. As for long rest resources I expect this encounter to drain around 15 percent of total party resources (spell slots, rages, smites etc). In my games [I]Simulacrums [/I]are treated as (generally very friendly and loyal) NPCs run by the DM, and not the player. They have thier own minds and wishes (subject to a compulsion to treat the caster as a good friend and someone they are magically compelled to obey). They are often aware of their own limitations (once they expend a slot, its gone for good), and (like anyone) dont want to die. They can quickly grow resentful of the caster (and may even seek to escape or revolt absent some very clear and comprehensive orders to the contrary that they cannot interpret differently). There are a lot of RP variables at play here. Think of any movie that features AI for some of the things that can go wrong. It's no different to having a charmed clone of the person that you've paid 1,500gp for their services along for the adventure, or a loyal hireling. TLDR: Its a very DM dependent spell, and may distort the results in the absence of a controlling DM to impose RP limits on the spell, in a similar way to what the [I]leadership [/I]feat could do in the absence of a strong DM in 3.5. Its best if we leave Simulacrums and hirelings out of the adventure for now, but it's fair to say that an expenditure of 1,500gp on a simulacrum (or a hireling) would make the adventure easier to acomplish. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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