Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 6843524" data-attributes="member: 6788736"><p>It follows your orders as a friend would and subject to its interpretation of those orders. It has a mind of its own (subject to its magical compulsion to obey you).</p><p></p><p>Nothing in the spell contradicts this interpretation.</p><p></p><p></p><p></p><p>The simulacrum doesnt follow your exact commands either. It is not a mindless automata. It is free to interpret your orders as it sees fit (subject to the DM). It has a will of its own (Wisdom score) intelligence of its own and charisma of its own. It has all the experiences of its double, all its skills, and all its languages. It remembers what spells its double prayed for or prepared that morning over breakfast even. </p><p></p><p>A simulacrum of yourself has all your knowledges, experience and spells and skills (including spells prepared by you that morning). Its also instantly aware that it is a simulacrum (by virtue of this). It likes you and must obey your orders (and it knows why). Its as if your character suddenly popped into existence as a simulacrum, aware that he was a simulacrum.</p><p></p><p>If that simulacrums creator has a penchant for using past simulacrums as expendable suicidal force multipliers, it's aware of that too... and this could cause issues. </p><p></p><p>Thats how I run simulacrums; as a form of AI. Thats my perogative as a DM based off my interpretation of the spell. </p><p></p><p></p><p></p><p>No, this is no house rule. You interpret the spell to grant the player of the caster full unswerving and precise control over the simulacrum. I interpret the spell as creating a DMPC AI that is friendly to the caster, and is magically compeled to obey his orders to the best of its abilities (subject to the simulacrums understanding and interpretation of those orders).</p><p></p><p>Its a difference in interpretation.</p><p></p><p>Seeing as this is my adventure and my campaign, my interpretation trumps yours.</p><p></p><p></p><p></p><p>We dont have to. I've made a ruling as DM. Welcome to 5E - 'rulings not rules'.</p><p></p><p> </p><p></p><p>Point me to this text. Im looking at the spell now and I cant see this.</p><p></p><p></p><p></p><p>Point me to this text. Im looking at the spell now and I cant see this.</p><p></p><p></p><p></p><p>Any reason why it wouldnt choose to defend itself from a caster that intends to throw it into a suicide mission in the absence of express commands to the contrary?</p><p></p><p></p><p></p><p>I think we've already established that you wouldnt be welcome at my table IRL. Your play style is miles apart from what I expect at my table from my players and friends both when I DM and when I play. I would tire of wave after wave of (paraphrasing you here) 'morally nebulous PCs with no connection to the game world or anything in it, no need for wealth beyond that which can be used to gain in game bonuses to abilities, no moral convictions so the DM cant engage us that way or ever have to face moral choices, who seamlessly work together as an ommniscient tactical strike force, and refuse to engage in DM hooks, metagame, are only concerned with XP and magic items, and refuse to play in any games featuring any interpretation of a rule that differs from their own or players that dont optimise to the same level'. </p><p></p><p>But none of this is relevant to the discussion at hand at present.</p><p></p><p>For the purposes of this thread, no simulacrums, cohorts, hirelings, NPCs, allies, constructs, undead armies, or similar DM dependent force multipliers are allowed.</p><p></p><p>Thats the ruling.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6843524, member: 6788736"] It follows your orders as a friend would and subject to its interpretation of those orders. It has a mind of its own (subject to its magical compulsion to obey you). Nothing in the spell contradicts this interpretation. The simulacrum doesnt follow your exact commands either. It is not a mindless automata. It is free to interpret your orders as it sees fit (subject to the DM). It has a will of its own (Wisdom score) intelligence of its own and charisma of its own. It has all the experiences of its double, all its skills, and all its languages. It remembers what spells its double prayed for or prepared that morning over breakfast even. A simulacrum of yourself has all your knowledges, experience and spells and skills (including spells prepared by you that morning). Its also instantly aware that it is a simulacrum (by virtue of this). It likes you and must obey your orders (and it knows why). Its as if your character suddenly popped into existence as a simulacrum, aware that he was a simulacrum. If that simulacrums creator has a penchant for using past simulacrums as expendable suicidal force multipliers, it's aware of that too... and this could cause issues. Thats how I run simulacrums; as a form of AI. Thats my perogative as a DM based off my interpretation of the spell. No, this is no house rule. You interpret the spell to grant the player of the caster full unswerving and precise control over the simulacrum. I interpret the spell as creating a DMPC AI that is friendly to the caster, and is magically compeled to obey his orders to the best of its abilities (subject to the simulacrums understanding and interpretation of those orders). Its a difference in interpretation. Seeing as this is my adventure and my campaign, my interpretation trumps yours. We dont have to. I've made a ruling as DM. Welcome to 5E - 'rulings not rules'. Point me to this text. Im looking at the spell now and I cant see this. Point me to this text. Im looking at the spell now and I cant see this. Any reason why it wouldnt choose to defend itself from a caster that intends to throw it into a suicide mission in the absence of express commands to the contrary? I think we've already established that you wouldnt be welcome at my table IRL. Your play style is miles apart from what I expect at my table from my players and friends both when I DM and when I play. I would tire of wave after wave of (paraphrasing you here) 'morally nebulous PCs with no connection to the game world or anything in it, no need for wealth beyond that which can be used to gain in game bonuses to abilities, no moral convictions so the DM cant engage us that way or ever have to face moral choices, who seamlessly work together as an ommniscient tactical strike force, and refuse to engage in DM hooks, metagame, are only concerned with XP and magic items, and refuse to play in any games featuring any interpretation of a rule that differs from their own or players that dont optimise to the same level'. But none of this is relevant to the discussion at hand at present. For the purposes of this thread, no simulacrums, cohorts, hirelings, NPCs, allies, constructs, undead armies, or similar DM dependent force multipliers are allowed. Thats the ruling. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
Top