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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6844388" data-attributes="member: 5834"><p><strong>Round 4</strong></p><p></p><p><strong>First Encounter:</strong> No surprise round. Both parties alert to danger and visible.</p><p> </p><p> Eldritch Knight 17 (same dex as Azurewraith, so assuming same init)</p><p> Giants: 17 </p><p> Bard: 15</p><p> Paladin: 15</p><p> Wolves: 9</p><p> Wizard: 7</p><p> Cleric: 5</p><p></p><p>4th round actions: </p><p></p><p><strong>Eldritch Knight:</strong> Hps: 120/106 Bolts used: 16 Spell slots used: 0</p><p>Free action telepath: </p><p>Action: Fire two bolts at FG2 and two at FG1 (3/4 cover from ape, but cover doesn't matter to Sharpshooter)</p><p>Bonus Action: Extra hand crossbow shot.</p><p>Using Sharpshooter: +13-5 sharpshooter=+8 to hit.</p><p>Rolls: 15=23,18=27 (two hits) and 6=14,11=19 (1 hit) Damage: FG2: 2d6+32 (4,3) 39 and FG1: 1d6+16 (5)=21</p><p>Move Action: EK holds position.</p><p>Missed bolts: 3 (half recoverable at end of battle)</p><p></p><p><strong>Giants: </strong> FG1: Dead and FG2: Dead The big giant (designate FG2 and closest to paladin; engaged in melee) with the axe made of ice.</p><p></p><p></p><p>FG1: To the death with the ape.</p><p>Action: Desperately attack ape. 2 attacks. +9 melee</p><p>Rolls: 18=27, 6=15 (two hits) ; Damage: 6d12+12 (7,7,12,9,4,5)=56 slashing damage</p><p>Move: Holds position against ape.</p><p></p><p><strong>Bard:</strong> Bard: 107/107 Bard slots Used: 1 3rd Inspiration: 4/3 Warlock Spell Slots: 2/2 (2nd level)</p><p></p><p>Move action: Move to minimize cover. </p><p>Action: Eldritch blast at FG1. +9 to hit.(Giant has partial cover: +2 to AC)</p><p>Rolls: 10=19,2=11,11=20 (2 hits); Damage: 2d10+8 (6,4) 18 force</p><p>Free action telepathy: Hold on the wolf.</p><p></p><p><strong>Paladin:</strong> Hps: 120/96 Slots used: 2 1st Channel Divinity: 1/1 Divine Sense: 5/5 Lay on hands: 60/60</p><p>Free Action Telepathy: On giant. </p><p>Move: Moves to giant.</p><p>Action: Attack FG1. +9 to hit</p><p>Rolls: 11=20, 1=10 (1 hit) Damage: 1d8+4 slashing plus 1d8 radiant (6,6) 16</p><p></p><p><strong>Wolves:</strong> Wolf 1: 75/20 Wolf 2: Dead Wolf 3: Dead Wolf 4: Dead</p><p>No actions. Three wolves dead. Living one hypnotized round 3.</p><p></p><p> <strong>Wizard:</strong> Hps: 93/92 Arcane Ward: 31/0 Slots used: 1 4th/1 5th Arcane Recovery: 6/6 levels (requires short rest; used once per long rest)</p><p>Move: Move towards Jubali. </p><p>Action: Fire bolt wolf 1. +11 spell attack</p><p>Roll: 10=21 Dam: 3d10 fire (4,1,3) 8</p><p>Free action telepathy: Dom, Dom, kill wolf.</p><p></p><p><strong>Cleric:</strong> 133/89 Channel Divinity: 2/2 Spell slots used: 0</p><p>Giant Ape: 157/31</p><p>Move: Dom pounds chest. </p><p>Attack: Pounds on Wolf 1; 2 fists: +9 melee attack</p><p>Roll: 10=19,17=26 (two hits); Damage: 6d10+12 (6,5,5,9,8,2) 47 bludgeoning </p><p></p><p>End of Round 4.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6844388, member: 5834"] [b]Round 4[/b] [B]First Encounter:[/B] No surprise round. Both parties alert to danger and visible. Eldritch Knight 17 (same dex as Azurewraith, so assuming same init) Giants: 17 Bard: 15 Paladin: 15 Wolves: 9 Wizard: 7 Cleric: 5 4th round actions: [B]Eldritch Knight:[/B] Hps: 120/106 Bolts used: 16 Spell slots used: 0 Free action telepath: Action: Fire two bolts at FG2 and two at FG1 (3/4 cover from ape, but cover doesn't matter to Sharpshooter) Bonus Action: Extra hand crossbow shot. Using Sharpshooter: +13-5 sharpshooter=+8 to hit. Rolls: 15=23,18=27 (two hits) and 6=14,11=19 (1 hit) Damage: FG2: 2d6+32 (4,3) 39 and FG1: 1d6+16 (5)=21 Move Action: EK holds position. Missed bolts: 3 (half recoverable at end of battle) [B]Giants: [/B] FG1: Dead and FG2: Dead The big giant (designate FG2 and closest to paladin; engaged in melee) with the axe made of ice. FG1: To the death with the ape. Action: Desperately attack ape. 2 attacks. +9 melee Rolls: 18=27, 6=15 (two hits) ; Damage: 6d12+12 (7,7,12,9,4,5)=56 slashing damage Move: Holds position against ape. [B]Bard:[/B] Bard: 107/107 Bard slots Used: 1 3rd Inspiration: 4/3 Warlock Spell Slots: 2/2 (2nd level) Move action: Move to minimize cover. Action: Eldritch blast at FG1. +9 to hit.(Giant has partial cover: +2 to AC) Rolls: 10=19,2=11,11=20 (2 hits); Damage: 2d10+8 (6,4) 18 force Free action telepathy: Hold on the wolf. [B]Paladin:[/B] Hps: 120/96 Slots used: 2 1st Channel Divinity: 1/1 Divine Sense: 5/5 Lay on hands: 60/60 Free Action Telepathy: On giant. Move: Moves to giant. Action: Attack FG1. +9 to hit Rolls: 11=20, 1=10 (1 hit) Damage: 1d8+4 slashing plus 1d8 radiant (6,6) 16 [B]Wolves:[/B] Wolf 1: 75/20 Wolf 2: Dead Wolf 3: Dead Wolf 4: Dead No actions. Three wolves dead. Living one hypnotized round 3. [B]Wizard:[/B] Hps: 93/92 Arcane Ward: 31/0 Slots used: 1 4th/1 5th Arcane Recovery: 6/6 levels (requires short rest; used once per long rest) Move: Move towards Jubali. Action: Fire bolt wolf 1. +11 spell attack Roll: 10=21 Dam: 3d10 fire (4,1,3) 8 Free action telepathy: Dom, Dom, kill wolf. [B]Cleric:[/B] 133/89 Channel Divinity: 2/2 Spell slots used: 0 Giant Ape: 157/31 Move: Dom pounds chest. Attack: Pounds on Wolf 1; 2 fists: +9 melee attack Roll: 10=19,17=26 (two hits); Damage: 6d10+12 (6,5,5,9,8,2) 47 bludgeoning End of Round 4. [/QUOTE]
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