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General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Lord Twig" data-source="post: 6844655" data-attributes="member: 31754"><p>Here's the final round for my group on the first encounter.</p><p></p><p>Round 5</p><p></p><p>The fighter is down and has to make a Death Save, which he fails.</p><p></p><p>The Giant attacks the wolf figuring that it does a lot of damage and it is easier to take out. The cleric uses another flare of warding to protect the wolf. The giant hits once and misses once for 30 damage to the wolf, which now has 2 hit points left.</p><p></p><p>The wizard casts Chill Touch, the rogue moves in for a Sneak Attack, the cleric hits with a Spiritual Hammer and Sacred Flame and finally the Ranger finishes off the giant with one last hit (didn't even need the two attacks from the wolf).</p><p></p><p>They stop the bleeding on the fighter (who failed a second save before they could) and assess damage.</p><p></p><p>222 damage combined damage was dealt that needs to be healed.</p><p>Spell slots:</p><p>Cleric - one 2nd level</p><p>Wizard - one 1st and one 3rd level</p><p>Ranger - none</p><p>Other resources:</p><p>Cleric 2 out of five uses of Warding Flare</p><p>Wizard - 5 points from Arcane Ward</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6844655, member: 31754"] Here's the final round for my group on the first encounter. Round 5 The fighter is down and has to make a Death Save, which he fails. The Giant attacks the wolf figuring that it does a lot of damage and it is easier to take out. The cleric uses another flare of warding to protect the wolf. The giant hits once and misses once for 30 damage to the wolf, which now has 2 hit points left. The wizard casts Chill Touch, the rogue moves in for a Sneak Attack, the cleric hits with a Spiritual Hammer and Sacred Flame and finally the Ranger finishes off the giant with one last hit (didn't even need the two attacks from the wolf). They stop the bleeding on the fighter (who failed a second save before they could) and assess damage. 222 damage combined damage was dealt that needs to be healed. Spell slots: Cleric - one 2nd level Wizard - one 1st and one 3rd level Ranger - none Other resources: Cleric 2 out of five uses of Warding Flare Wizard - 5 points from Arcane Ward [/QUOTE]
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Community
General Tabletop Discussion
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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