Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Twig" data-source="post: 6844887" data-attributes="member: 31754"><p>Clean up</p><p>Cleric casts Pray of Healing for 15 points.</p><p>Short rest to use Hit Dice.</p><p>Fighter: 12d10+36=100</p><p>Ranger: 1d10+2=9</p><p>Wolf: 7d8+7=35</p><p>Wizard uses Arcane Recovery to get back one 5th level slot and 2 1st level slots.</p><p></p><p>Fred (Fighter) 121 -6</p><p>Nightflower (Rogue) 94</p><p>Malloren (Cleric) 94</p><p>Ceric (Wizard) 93 +28 arcane ward</p><p>Bel (Ranger) 108 -4</p><p>Cooper (Wolf) 52</p><p></p><p>I’m going to switch to character names from now on.</p><p></p><p>Malloren treats Fred’s wounds and gets him back up on his feet. She then calls everyone together and casts Pray of Healing, which takes 10 minutes, but everyone agrees it is worth the time. This brings Malloren and Nightflower to full health. They then spend another hour letting Fred recover. Bel is doing pretty well after the healing spell, but she spends the hour tending to Cooper and resting a bit herself. Malloren stands watch while Nightflower does some scouting around.</p><p></p><p>Nightflower finds the Telekinesis scroll. Thanks to Expertise and Reliable Talent her minimum rolled Perception check is 22. She also collects all of the gold (500gp) and the giant’s ring (500gp). If she can get the magic axe into her bag of holding, she’ll take that too (it’s not nailed down afterall). If not she sighs and leaves it.</p><p></p><p>Nightflower then stealthily leaves the cave to scout ahead. Her Stealth check is 26 (rolled an 11, minimum is 25). She sees the great rift where the volcano once stood and reports back. After some discussion they decide they need to make up for lost time. So they are going to run for it.</p><p></p><p>Con checks:*</p><p>Fred 17+8=25</p><p>Nightflower 13+2=15</p><p>Malloren 17+7=24</p><p>Ceric 13+3=16</p><p>Bel 6+7=13</p><p>Cooper = He’s a wolf and I’m not going to roll for him. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (He would have failed btw.)</p><p></p><p>* I rolled for these before I looked up the penalty for exhaustion. Disadvantage on all ability checks is pretty severe. If I had known I might not have attempted it. But since I already rolled, I'll keep it.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6844887, member: 31754"] Clean up Cleric casts Pray of Healing for 15 points. Short rest to use Hit Dice. Fighter: 12d10+36=100 Ranger: 1d10+2=9 Wolf: 7d8+7=35 Wizard uses Arcane Recovery to get back one 5th level slot and 2 1st level slots. Fred (Fighter) 121 -6 Nightflower (Rogue) 94 Malloren (Cleric) 94 Ceric (Wizard) 93 +28 arcane ward Bel (Ranger) 108 -4 Cooper (Wolf) 52 I’m going to switch to character names from now on. Malloren treats Fred’s wounds and gets him back up on his feet. She then calls everyone together and casts Pray of Healing, which takes 10 minutes, but everyone agrees it is worth the time. This brings Malloren and Nightflower to full health. They then spend another hour letting Fred recover. Bel is doing pretty well after the healing spell, but she spends the hour tending to Cooper and resting a bit herself. Malloren stands watch while Nightflower does some scouting around. Nightflower finds the Telekinesis scroll. Thanks to Expertise and Reliable Talent her minimum rolled Perception check is 22. She also collects all of the gold (500gp) and the giant’s ring (500gp). If she can get the magic axe into her bag of holding, she’ll take that too (it’s not nailed down afterall). If not she sighs and leaves it. Nightflower then stealthily leaves the cave to scout ahead. Her Stealth check is 26 (rolled an 11, minimum is 25). She sees the great rift where the volcano once stood and reports back. After some discussion they decide they need to make up for lost time. So they are going to run for it. Con checks:* Fred 17+8=25 Nightflower 13+2=15 Malloren 17+7=24 Ceric 13+3=16 Bel 6+7=13 Cooper = He’s a wolf and I’m not going to roll for him. :) (He would have failed btw.) * I rolled for these before I looked up the penalty for exhaustion. Disadvantage on all ability checks is pretty severe. If I had known I might not have attempted it. But since I already rolled, I'll keep it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
Top