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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6844898" data-attributes="member: 6787650"><p>Yes, it would be interesting. I haven't run many theorycrafted combats lately because I'm too busy working on tools for running them. (You have noticed in this thread that trying to keep track of action declarations/resolutions/stats for 8 or 10 creatures and share them over the Internet with an audience is extremely time-consuming, and adding an extra 16 summons would just make that problem exponentially worse. So I've been distracted for the past month and a half trying to make a web app that will solve that problem.)</p><p></p><p>I know we've had our differences in the past but I've really enjoyed reading your thoughts on this thread. Hiding behind hypnotized wolves for cover is pure gold.</p><p></p><p>Anyway, my notional party for this challenge would probably depend upon what stats I rolled, but a quick sketch of a party that would be fun to play is:</p><p></p><p>Paladin of Devotion 9/Wild Sorc 3/Warlock 1 with Extended/Quicken metamagics (for super-healing), Cha 20, and Lucky. Warhorse's name is Claudius.</p><p>Cthulock 2/Lore Bard 11 with Cha 20, Inspiring Leader, Agonizing Repelling Blast, and Magical Secrets: Aura of Vitality/Conjure Animals/Death Ward/Counterspell.</p><p>Necromancer 12/Life Cleric 1 with Str 15, Int 20, Warcaster, and Mobile.</p><p>Death Monk 13 with Mobile, Lucky, and Dex 18/Wis 18.</p><p></p><p>Fifth PC, if any, is likely to be a Mobile Sentinel Moon Druid because <em>somebody</em> usually rolls low, and Moon Druids are fun no matter how low your stats are. Also, that adds some more summoning power and Pass Without Trace. If not a Moon Druid then probably some kind of Sharpshooter fighter.</p><p></p><p>Ideal prep beforehand would include at least a couple of bound Air or Earth Elementals, but it depends upon how much money the party has.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6844898, member: 6787650"] Yes, it would be interesting. I haven't run many theorycrafted combats lately because I'm too busy working on tools for running them. (You have noticed in this thread that trying to keep track of action declarations/resolutions/stats for 8 or 10 creatures and share them over the Internet with an audience is extremely time-consuming, and adding an extra 16 summons would just make that problem exponentially worse. So I've been distracted for the past month and a half trying to make a web app that will solve that problem.) I know we've had our differences in the past but I've really enjoyed reading your thoughts on this thread. Hiding behind hypnotized wolves for cover is pure gold. Anyway, my notional party for this challenge would probably depend upon what stats I rolled, but a quick sketch of a party that would be fun to play is: Paladin of Devotion 9/Wild Sorc 3/Warlock 1 with Extended/Quicken metamagics (for super-healing), Cha 20, and Lucky. Warhorse's name is Claudius. Cthulock 2/Lore Bard 11 with Cha 20, Inspiring Leader, Agonizing Repelling Blast, and Magical Secrets: Aura of Vitality/Conjure Animals/Death Ward/Counterspell. Necromancer 12/Life Cleric 1 with Str 15, Int 20, Warcaster, and Mobile. Death Monk 13 with Mobile, Lucky, and Dex 18/Wis 18. Fifth PC, if any, is likely to be a Mobile Sentinel Moon Druid because [I]somebody[/I] usually rolls low, and Moon Druids are fun no matter how low your stats are. Also, that adds some more summoning power and Pass Without Trace. If not a Moon Druid then probably some kind of Sharpshooter fighter. Ideal prep beforehand would include at least a couple of bound Air or Earth Elementals, but it depends upon how much money the party has. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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