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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6844954" data-attributes="member: 5834"><p><strong>Adventure Synopsis</strong></p><p></p><p>Adventure Synopsis</p><p></p><p>In short: The PCs are hired to undo a catastrophic magical accident that has unleashed a godly nihilistic force into the realm.</p><p></p><p>Adventure Background: A band of NPC adventurers recently entered white plume mountain to recover three (stolen) magical weapons – Wave, Whelm and Blackrazor. After battling though the devious traps of the mad arch mage Keraptis, they located the greatsword blackrazor and placed it into a recently acquired bag of holding for safekeeping. Little did our intrepid heroes know however, but the bag of holding wasn’t actually a bag of holding – it was instead a bag of devouring – an extra dimensional space holding a being of entropy of great power. </p><p></p><p> As if that wasn’t bad enough, blackrazor isn’t really a greatsword either. It is in fact an extra dimensional space of its own, a rift in reality shaped like a sword that holds prisoner the greatest atropal (an undead creature of immense power) that is capable of snuffing out the entire multiverse.</p><p></p><p> When the two extra dimensional spaces came into contact with each other, the resulting shockwave released the atropal (whose first action was ironically devouring the creature in the bag of devouring) and opened a rift in space/ time neatly destroying White Plume Mountain (and much of the countryside) in the process. The atropal (which still refers to itself as ‘blackrazor’ is still trapped in the dimensional rift; but its power grows daily. If allowed to grow stronger, it will break free completely, enlarging the rift in the process, and bring about the end of the multiverse - with all of reality doomed to fall into the event horizon of the dimensional tear.</p><p></p><p> Enter the PCs.</p><p></p><p> The realms Wizard has (via divination magic) found out that something bad has happened and the mountain is in ruin (possibly a volcanic eruption) and there is now a strange vortex in its place. He fears that whatever destroyed the mountain has freed the atropal in Blackrazor. If this is the case, there isn’t much time remaining before the atropal escapes from the vortex… he estimates around 5 Hours to be precise.</p><p></p><p> He gives the PCs the co-ordinates to a teleportation circle near White Plume Mountain (and warns the PCs that it’s the lair of a dracolich… which he is pretty sure has moved on. Pretty sure…) and sends them on their way. </p><p></p><p> The PCs must then fight or negotiate with the inhabitants of the dracoliches lair, undertake the 2 hour journey to the (now smoking crater) that once was white plume mountain, and enter the dimensional rift. From there, they face a number of challenges including rampaging constructs, horrible aberrations and fiends, a githyanki war party looking for a sword of their own, and even the mad Wizard Keraptis himself before finally confronting Blackrazor in his lair. </p><p></p><p></p><p><strong>Commentary</strong> This adventure hook is great. Love the creativity, especially on the fly. Not sure if <strong>Flamestrike</strong> has used this before, but what a great hook and creative use of a classic adventure. I have to admit if a DM pitched this to me, I might tolerate our different play-styles to give it a run. The hook would sound like great fun.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6844954, member: 5834"] [b]Adventure Synopsis[/b] Adventure Synopsis In short: The PCs are hired to undo a catastrophic magical accident that has unleashed a godly nihilistic force into the realm. Adventure Background: A band of NPC adventurers recently entered white plume mountain to recover three (stolen) magical weapons – Wave, Whelm and Blackrazor. After battling though the devious traps of the mad arch mage Keraptis, they located the greatsword blackrazor and placed it into a recently acquired bag of holding for safekeeping. Little did our intrepid heroes know however, but the bag of holding wasn’t actually a bag of holding – it was instead a bag of devouring – an extra dimensional space holding a being of entropy of great power. As if that wasn’t bad enough, blackrazor isn’t really a greatsword either. It is in fact an extra dimensional space of its own, a rift in reality shaped like a sword that holds prisoner the greatest atropal (an undead creature of immense power) that is capable of snuffing out the entire multiverse. When the two extra dimensional spaces came into contact with each other, the resulting shockwave released the atropal (whose first action was ironically devouring the creature in the bag of devouring) and opened a rift in space/ time neatly destroying White Plume Mountain (and much of the countryside) in the process. The atropal (which still refers to itself as ‘blackrazor’ is still trapped in the dimensional rift; but its power grows daily. If allowed to grow stronger, it will break free completely, enlarging the rift in the process, and bring about the end of the multiverse - with all of reality doomed to fall into the event horizon of the dimensional tear. Enter the PCs. The realms Wizard has (via divination magic) found out that something bad has happened and the mountain is in ruin (possibly a volcanic eruption) and there is now a strange vortex in its place. He fears that whatever destroyed the mountain has freed the atropal in Blackrazor. If this is the case, there isn’t much time remaining before the atropal escapes from the vortex… he estimates around 5 Hours to be precise. He gives the PCs the co-ordinates to a teleportation circle near White Plume Mountain (and warns the PCs that it’s the lair of a dracolich… which he is pretty sure has moved on. Pretty sure…) and sends them on their way. The PCs must then fight or negotiate with the inhabitants of the dracoliches lair, undertake the 2 hour journey to the (now smoking crater) that once was white plume mountain, and enter the dimensional rift. From there, they face a number of challenges including rampaging constructs, horrible aberrations and fiends, a githyanki war party looking for a sword of their own, and even the mad Wizard Keraptis himself before finally confronting Blackrazor in his lair. [b]Commentary[/b] This adventure hook is great. Love the creativity, especially on the fly. Not sure if [b]Flamestrike[/b] has used this before, but what a great hook and creative use of a classic adventure. I have to admit if a DM pitched this to me, I might tolerate our different play-styles to give it a run. The hook would sound like great fun. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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