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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="iserith" data-source="post: 6845115" data-attributes="member: 97077"><p>On the contrary, I do not "disallow" passive Investigation checks. (I don't know what "disallow" here means to be honest. The players don't use checks - the DM does.) If you want to gain the benefit of not getting a result of 9 or lower on the die and want the bonus from Observant to kick in, then you have to perform the task repeatedly which takes time, a precious resource in this scenario. Anyone helping would be taking the same time. While engaged in this task, the character are at risk from threats if the investigation is sufficiently distracting. If on the other hand, you spend 10 times the amount of time necessary to have a chance of finding some clues, you just succeed with no check, passive or otherwise.</p></blockquote><p></p>
[QUOTE="iserith, post: 6845115, member: 97077"] On the contrary, I do not "disallow" passive Investigation checks. (I don't know what "disallow" here means to be honest. The players don't use checks - the DM does.) If you want to gain the benefit of not getting a result of 9 or lower on the die and want the bonus from Observant to kick in, then you have to perform the task repeatedly which takes time, a precious resource in this scenario. Anyone helping would be taking the same time. While engaged in this task, the character are at risk from threats if the investigation is sufficiently distracting. If on the other hand, you spend 10 times the amount of time necessary to have a chance of finding some clues, you just succeed with no check, passive or otherwise. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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