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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Flamestrike" data-source="post: 6845182" data-attributes="member: 6788736"><p>Im happy with your parties combination of skills to answer these questions:</p><p></p><p>1. Not yet. It seems to be some form of unique demi-plane - almost a tear between the planes. If allowed to expand, then it would gradually absorb all of the prime material, before expanding into the other planes and reducing reality into a singularity of zero. There may be another 'exit' in the plane on the other side - if encountered you want to avoid that exit as it likely leads to a realm of zero time and space and pure entropy.</p><p>2. It may be hard to physically leave, if not impossible (although due to its connection with the astral, a plane shift should work). Aside from that, the rift and demi-plane seem to be stable (for now). </p><p>3. The plane seems to absorb matter and light. With your investigation bonus you can gather that it seems to have 'sucked in' much of White Plume Mountain and surrounding flora and fauna via some kind of implosion, possibly converting it into some kind of dark matter or anti matter that the demiplane is likely to be comrpised of. You expect the plane itself to absorb light, and all physical constructs inside it (all matter) to be super dense and likely almost impervious to normal matter from this plane.</p><p>4. There is no connection to the ethereal or border ethereal (however it connects to the astral plane just fine).</p><p>5. No, the rift itself isnt, but you sense that it contains an entity of great destructive power.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6845182, member: 6788736"] Im happy with your parties combination of skills to answer these questions: 1. Not yet. It seems to be some form of unique demi-plane - almost a tear between the planes. If allowed to expand, then it would gradually absorb all of the prime material, before expanding into the other planes and reducing reality into a singularity of zero. There may be another 'exit' in the plane on the other side - if encountered you want to avoid that exit as it likely leads to a realm of zero time and space and pure entropy. 2. It may be hard to physically leave, if not impossible (although due to its connection with the astral, a plane shift should work). Aside from that, the rift and demi-plane seem to be stable (for now). 3. The plane seems to absorb matter and light. With your investigation bonus you can gather that it seems to have 'sucked in' much of White Plume Mountain and surrounding flora and fauna via some kind of implosion, possibly converting it into some kind of dark matter or anti matter that the demiplane is likely to be comrpised of. You expect the plane itself to absorb light, and all physical constructs inside it (all matter) to be super dense and likely almost impervious to normal matter from this plane. 4. There is no connection to the ethereal or border ethereal (however it connects to the astral plane just fine). 5. No, the rift itself isnt, but you sense that it contains an entity of great destructive power. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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