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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Flamestrike" data-source="post: 6845442" data-attributes="member: 6788736"><p>You cant ready outside of the DM declaring initiative because otherwise the PCs (and every other inhabitant in the world) would simply walk around with readied actions and the whole initiatitve sequence becomes meaningless.</p><p></p><p>I'm aware your wizard wants to ready a spell. On turn 1 of the combat he can cast it as fast as he can, depending on how fast he can react to the threat around him. Its called an initiatve check.</p><p></p><p>If you dont like this, then assume the following is in effect: 'All monsters in the campaign world that are or could be potentially hostile to the PCs (DMs call) as one all ready the following action: As soon as they detect the PCs (but before rolling initiative, and before any PC actions are declared or resolved, readied or otherwise) they will all attack the PCs with their best available attack, with a preference for wizards with readied actions'.</p><p></p><p>Get it yet? This is the assumed state of affairs. Everyone (barring surprised creatures) enter combat on the ready. Who goes first is determined via initiative.</p><p></p><p>When the gun goes off, initiative determines who goes first. Its a dex check to test reaction speed and reflexes to react to a stimuli.</p><p></p><p>Now please leave this thread. Youre adding nothing with your constant obnoxious comments. Discussion is fine, but youre adding nothing but challenging rulings. My game, my rulings. No arguments allowed.</p><p> </p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6845442, member: 6788736"] You cant ready outside of the DM declaring initiative because otherwise the PCs (and every other inhabitant in the world) would simply walk around with readied actions and the whole initiatitve sequence becomes meaningless. I'm aware your wizard wants to ready a spell. On turn 1 of the combat he can cast it as fast as he can, depending on how fast he can react to the threat around him. Its called an initiatve check. If you dont like this, then assume the following is in effect: 'All monsters in the campaign world that are or could be potentially hostile to the PCs (DMs call) as one all ready the following action: As soon as they detect the PCs (but before rolling initiative, and before any PC actions are declared or resolved, readied or otherwise) they will all attack the PCs with their best available attack, with a preference for wizards with readied actions'. Get it yet? This is the assumed state of affairs. Everyone (barring surprised creatures) enter combat on the ready. Who goes first is determined via initiative. When the gun goes off, initiative determines who goes first. Its a dex check to test reaction speed and reflexes to react to a stimuli. Now please leave this thread. Youre adding nothing with your constant obnoxious comments. Discussion is fine, but youre adding nothing but challenging rulings. My game, my rulings. No arguments allowed. Thanks. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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