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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6845781" data-attributes="member: 5834"><p><strong>Pre-encounter Discussion</strong></p><p></p><p><strong>Entering the Portal</strong>: Given the information we received and our knowledge of the <em>rary's telepathic bond</em>, the feeling is that there is no way to scout ahead effectively and get information back to the party. </p><p></p><p>Jubali throws her head back and laughs, then she looks at the others, "If we're going to die, we're going to die fighting. We're going in to kill anything in our way that doesn't immediately surrender. When we go in, move forward and assault anything in the room that attacks. To the death, on our feet. If our world is going to end, we're going end as many of their worlds as we can as well. Ready?"</p><p></p><p>They give her affirmative nods. Weapons are drawn.</p><p></p><p><strong>Commentary</strong> I've always viewed adventurers as combat assault teams full of super alphas. When someone says, "The dragon is coming" and most start looking to leave and hide, the adventurers pick up their weapons and start looking for the dragon. When someone tells them the tomb of an ancient lich has been found and he may still be alive, they ask, "Where is it?" When an army of giants and orcs assault their home, they start assaulting the giants and orcs. The fun of playing D&D is the chance to live as a super alpha adventurer that goes looking for as much danger as he can find and overcomes it.</p><p></p><p><strong>Actions: They head in. Ryken, Dom, Jubali, Seebo, and Tim. Two by two if possible. They will form up within a 10 foot area just inside the portal and start scanning the room. If a trap is there, they are screwed. The first scout going in would have been screwed as well. That's part of the screw it mentality you have to take in a situation like this.</strong></p><p><strong></strong></p><p><strong><strong>Player Commentary</strong> The way I see it in this situation, if we can't beat the first room we're dead anyway.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><strong>Time used</strong>: We'll assume this process of investigation and discussion is fairly quick. It will take about 15 minutes. An additional ten minutes for another Rary's. 25 minutes time used.</strong></p></blockquote><p></p>
[QUOTE="Celtavian, post: 6845781, member: 5834"] [b]Pre-encounter Discussion[/b] [b]Entering the Portal[/b]: Given the information we received and our knowledge of the [I]rary's telepathic bond[/I], the feeling is that there is no way to scout ahead effectively and get information back to the party. Jubali throws her head back and laughs, then she looks at the others, "If we're going to die, we're going to die fighting. We're going in to kill anything in our way that doesn't immediately surrender. When we go in, move forward and assault anything in the room that attacks. To the death, on our feet. If our world is going to end, we're going end as many of their worlds as we can as well. Ready?" They give her affirmative nods. Weapons are drawn. [b]Commentary[/b] I've always viewed adventurers as combat assault teams full of super alphas. When someone says, "The dragon is coming" and most start looking to leave and hide, the adventurers pick up their weapons and start looking for the dragon. When someone tells them the tomb of an ancient lich has been found and he may still be alive, they ask, "Where is it?" When an army of giants and orcs assault their home, they start assaulting the giants and orcs. The fun of playing D&D is the chance to live as a super alpha adventurer that goes looking for as much danger as he can find and overcomes it. [b]Actions: They head in. Ryken, Dom, Jubali, Seebo, and Tim. Two by two if possible. They will form up within a 10 foot area just inside the portal and start scanning the room. If a trap is there, they are screwed. The first scout going in would have been screwed as well. That's part of the screw it mentality you have to take in a situation like this. [b]Player Commentary[/b] The way I see it in this situation, if we can't beat the first room we're dead anyway. [b]Time used[/b]: We'll assume this process of investigation and discussion is fairly quick. It will take about 15 minutes. An additional ten minutes for another Rary's. 25 minutes time used.[/b] [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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