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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6845884" data-attributes="member: 5834"><p><strong>Aggregate Resource Report</strong></p><p></p><p>Time allotted: 4:55 minutes</p><p> Time used: 1 hour 41 minutes 2 round</p><p></p><p></p><p><strong>Pre-encounter:</strong> Wizard: 1 5th level slot to use teleportation circle from device.</p><p>10 minutes to cast ritual version of Rary's Telepathic Bond.</p><p></p><p><strong>Encounter 1</strong></p><p> Eldritch Knight: Hps: 120/106 Bolts used: 17 (1 recovered) Spell slots used: 0</p><p> Bard: Bard: 107/107 Bard slots Used: 1 3rd Inspiration: 4/3 Warlock Spell Slots: 2/2 (2nd level)</p><p> Paladin: Hps: 120/96 Slots used: 2 1st Channel Divinity: 1/1 Divine Sense: 5/5 Lay on hands: 60/60</p><p> Wizard: Hps: 93/92 Arcane Ward: 31/0 Slots used: 1 4th/1 5th Arcane Recovery: 6/6 levels (requires short rest; used once per long rest)</p><p> Cleric: 133/89 Channel Divinity: 2/2 Spell slots used: 0</p><p></p><p>Resources used: 17 bolts, 1 3rd level slot, 1 inspiration, 2 1st level slots, Arcane Ward, 1 4th level slot.</p><p>Damage received: 14 (EK) + 24 (paladin) +1 (wizard) +44 (cleric) = 83</p><p>Time use: 6 minutes</p><p>Description: 5 rounds battle (assume minute to get organized post-combat)/5 minute room search including giants, teleportation circle, and general search of any interesting nooks and crannies as well as habitation of area (Not much time, but hopefully Flamestrike didn't hide anything interesting in the area to help us. The gnome's passive 25 Investigation generally allows fast, effective searches, but it's easy to miss well hidden things if you don't look in the right place.</p><p></p><p></p><p><strong>Travel Time: </strong>1 hour running like heroes of legend to save the world. (It's hard not to enjoy the scenario Flamestrike has set up. It's definitely intense.) </p><p></p><p><strong>Entering the Portal</strong>: Investigation, discussion, and Rary's as ritual. Time used: 25 minutes 1 round</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6845884, member: 5834"] [b]Aggregate Resource Report[/b] Time allotted: 4:55 minutes Time used: 1 hour 41 minutes 2 round [B]Pre-encounter:[/B] Wizard: 1 5th level slot to use teleportation circle from device. 10 minutes to cast ritual version of Rary's Telepathic Bond. [B]Encounter 1[/B] Eldritch Knight: Hps: 120/106 Bolts used: 17 (1 recovered) Spell slots used: 0 Bard: Bard: 107/107 Bard slots Used: 1 3rd Inspiration: 4/3 Warlock Spell Slots: 2/2 (2nd level) Paladin: Hps: 120/96 Slots used: 2 1st Channel Divinity: 1/1 Divine Sense: 5/5 Lay on hands: 60/60 Wizard: Hps: 93/92 Arcane Ward: 31/0 Slots used: 1 4th/1 5th Arcane Recovery: 6/6 levels (requires short rest; used once per long rest) Cleric: 133/89 Channel Divinity: 2/2 Spell slots used: 0 Resources used: 17 bolts, 1 3rd level slot, 1 inspiration, 2 1st level slots, Arcane Ward, 1 4th level slot. Damage received: 14 (EK) + 24 (paladin) +1 (wizard) +44 (cleric) = 83 Time use: 6 minutes Description: 5 rounds battle (assume minute to get organized post-combat)/5 minute room search including giants, teleportation circle, and general search of any interesting nooks and crannies as well as habitation of area (Not much time, but hopefully Flamestrike didn't hide anything interesting in the area to help us. The gnome's passive 25 Investigation generally allows fast, effective searches, but it's easy to miss well hidden things if you don't look in the right place. [B]Travel Time: [/B]1 hour running like heroes of legend to save the world. (It's hard not to enjoy the scenario Flamestrike has set up. It's definitely intense.) [b]Entering the Portal[/b]: Investigation, discussion, and Rary's as ritual. Time used: 25 minutes 1 round [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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