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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6845887" data-attributes="member: 5834"><p><strong>Encounter 2: Round 1 (Surprise)</strong></p><p></p><p>Surprise Round: Slaad and Jubali only ones that can act.</p><p></p><p><strong>DM modifications</strong>: I'm going to set up the death slaad a little bit different than <strong>Flamestrike</strong>. One of them will be 60 feet from the door and one will be 70 feet. This ensures no one can stealth by the slaad. They are both invisible. As soon as Dom and Ryken enter, the death slaad are alerted to someone entering. They will wait until the group enters as a whole with Jubali spotting the shimmering outlines in the gloom with her 21 Passive Perception with Devilsight. She tries to alert the party, but too late. A surprise round occurs in favor of the death slaad.</p><p></p><p>The slaad are both going to cast spells. They are invisible. This means they can't be seen casting to use <em>counterspell</em> against them. <em>Invisibility</em> does not drop until the slaad attacks or casts a spell. I go with the idea that it means completion of the attack or casting, since it would specifie initiates an attack or starts to cast a spell. I usually give one attack or spell cast before <em>invisibility</em> drops. So double incoming <em>fireballs</em>.</p><p></p><p>Initiative:</p><p>Jubali 22</p><p>Tim 22</p><p>Slaad 2: 17</p><p>Dom: 16</p><p>Seebo: 15</p><p>Ryken: 10</p><p>Slaad 1: 5</p><p></p><p>Starting position: The party has entered as a group quickly given no indication was given that it takes an action to enter the rift. So they are two ranks with Dom and Ryken in the front rank and the back three spread behind them. The death slaad are diagonal about 10 feet apart with one at 60 feet watching the door closely and one 70 feet back near the tunnel detecting anything coming the other way. They attack immediately.</p><p></p><p><strong>Bard: Bard: 107/93 Bard slots Used: 1st: 4/4 2nd: 3/3 3rd: 3/1 4th: 3/3 5th: 2/2 3rd Inspiration: 4/3 Warlock Spell Slots: 2/2 (2nd level) Gem of Seeing: Charges: 3/2</strong>: </p><p>Active Effects: Truesight active 120 feet (No concentration-great magic item)</p><p>Free action: Bard loudly states just below a shout: Invisible enemies in the gloom.</p><p>Action: Activate Gem of Seeing. </p><p>Free action: Two toad creatures.</p><p>Movement: Move forward 15 feet. This puts her in range for Cutting Words and <em>counterspell</em>.</p><p></p><p><strong>Eldritch Knight: Hps: 120/77 Bolts used: 17 (1 recovered) Spell slots used: 1st: 4/4 2nd: 3/3 3rd: 2/2</strong></p><p>No action. </p><p>Can take reactions.</p><p></p><p><strong>Death Slaad 2</strong> Hps 170/170 Innates Spells: <em>Fireball</em> Per day: 2/1</p><p>Starts in the 60 foot range.</p><p>Free action telepathy: Burn enemies near door. Woman on left.</p><p>Action: Cast fireball.</p><p>Jubali uses reaction to <em>counterspell</em> <em>fireball</em>.</p><p>Move: Hold position to hit them again.</p><p></p><p><strong>Cleric: 133/75 Channel Divinity: 2/2 Spell slots used: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 3/3 5th: 2/2 6th: 1/1 7th: 1/1 </strong></p><p>No actions. Can take reactions.</p><p></p><p><strong>Wizard: Hps: 93/78 Arcane Ward: 31/0 Slots used: 1st: 4/3 2nd: 3/3 3rd: 3/3 4th: 3/2 5th: 2/1 6th: 1/1 7th: 1/1 Arcane Recovery: 6/6 levels (requires short rest; used once per long rest)</strong></p><p>No actions. Can take reactions.</p><p></p><p><strong>Paladin: Hps: 120/82 Slots used: 2 1st Channel Divinity: 1/1 Divine Sense: 5/5 Lay on hands: 60/60</strong></p><p>No actions. Can take reactions.</p><p></p><p><strong>Death salad 1</strong>: Hps 170/170 Spells: Fireball: 2/1 Starts 70 feet back.</p><p>Free action telepathy: Gas them to drive them into us.</p><p>Action: <em>fireball</em>. Hits entire party. DC 15 Dex save. Damage: 8d6 fire (6,6,3,2,2,3,5,2)=29</p><p>Move: Hold position. They want to hit them again before the party can close.</p><p></p><p>Saves (all in paladin aura):</p><p>Bard: 15+6=21 Dam: 14</p><p>Ftr: 4+9=13 Dam: 29</p><p>Cleric: 15+4=19 Dam: 14</p><p>Wizard: 7+6=13 Dam: 14 Reaction: Absorb Elements: 1st level slot. Half damage.</p><p>Paladin: 20+4=21 Dam: 14</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6845887, member: 5834"] [b]Encounter 2: Round 1 (Surprise)[/b] Surprise Round: Slaad and Jubali only ones that can act. [b]DM modifications[/b]: I'm going to set up the death slaad a little bit different than [b]Flamestrike[/b]. One of them will be 60 feet from the door and one will be 70 feet. This ensures no one can stealth by the slaad. They are both invisible. As soon as Dom and Ryken enter, the death slaad are alerted to someone entering. They will wait until the group enters as a whole with Jubali spotting the shimmering outlines in the gloom with her 21 Passive Perception with Devilsight. She tries to alert the party, but too late. A surprise round occurs in favor of the death slaad. The slaad are both going to cast spells. They are invisible. This means they can't be seen casting to use [I]counterspell[/I] against them. [I]Invisibility[/I] does not drop until the slaad attacks or casts a spell. I go with the idea that it means completion of the attack or casting, since it would specifie initiates an attack or starts to cast a spell. I usually give one attack or spell cast before [I]invisibility[/I] drops. So double incoming [I]fireballs[/I]. Initiative: Jubali 22 Tim 22 Slaad 2: 17 Dom: 16 Seebo: 15 Ryken: 10 Slaad 1: 5 Starting position: The party has entered as a group quickly given no indication was given that it takes an action to enter the rift. So they are two ranks with Dom and Ryken in the front rank and the back three spread behind them. The death slaad are diagonal about 10 feet apart with one at 60 feet watching the door closely and one 70 feet back near the tunnel detecting anything coming the other way. They attack immediately. [b]Bard: Bard: 107/93 Bard slots Used: 1st: 4/4 2nd: 3/3 3rd: 3/1 4th: 3/3 5th: 2/2 3rd Inspiration: 4/3 Warlock Spell Slots: 2/2 (2nd level) Gem of Seeing: Charges: 3/2[/b]: Active Effects: Truesight active 120 feet (No concentration-great magic item) Free action: Bard loudly states just below a shout: Invisible enemies in the gloom. Action: Activate Gem of Seeing. Free action: Two toad creatures. Movement: Move forward 15 feet. This puts her in range for Cutting Words and [I]counterspell[/I]. [b]Eldritch Knight: Hps: 120/77 Bolts used: 17 (1 recovered) Spell slots used: 1st: 4/4 2nd: 3/3 3rd: 2/2[/b] No action. Can take reactions. [b]Death Slaad 2[/b] Hps 170/170 Innates Spells: [I]Fireball[/I] Per day: 2/1 Starts in the 60 foot range. Free action telepathy: Burn enemies near door. Woman on left. Action: Cast fireball. Jubali uses reaction to [I]counterspell[/I] [I]fireball[/I]. Move: Hold position to hit them again. [b]Cleric: 133/75 Channel Divinity: 2/2 Spell slots used: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 3/3 5th: 2/2 6th: 1/1 7th: 1/1 [/b] No actions. Can take reactions. [b]Wizard: Hps: 93/78 Arcane Ward: 31/0 Slots used: 1st: 4/3 2nd: 3/3 3rd: 3/3 4th: 3/2 5th: 2/1 6th: 1/1 7th: 1/1 Arcane Recovery: 6/6 levels (requires short rest; used once per long rest)[/b] No actions. Can take reactions. [b]Paladin: Hps: 120/82 Slots used: 2 1st Channel Divinity: 1/1 Divine Sense: 5/5 Lay on hands: 60/60[/b] No actions. Can take reactions. [b]Death salad 1[/b]: Hps 170/170 Spells: Fireball: 2/1 Starts 70 feet back. Free action telepathy: Gas them to drive them into us. Action: [I]fireball[/I]. Hits entire party. DC 15 Dex save. Damage: 8d6 fire (6,6,3,2,2,3,5,2)=29 Move: Hold position. They want to hit them again before the party can close. Saves (all in paladin aura): Bard: 15+6=21 Dam: 14 Ftr: 4+9=13 Dam: 29 Cleric: 15+4=19 Dam: 14 Wizard: 7+6=13 Dam: 14 Reaction: Absorb Elements: 1st level slot. Half damage. Paladin: 20+4=21 Dam: 14 [/QUOTE]
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