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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6846587" data-attributes="member: 5834"><p><strong>Encounter 2: Round 2</strong></p><p></p><p>Initiative:</p><p>Jubali 22</p><p>Tim 22</p><p>Slaad 2: 17</p><p>Dom: 16</p><p>Seebo: 15</p><p>Ryken: 10</p><p>Slaad 1: 5</p><p></p><p>Position Update: Both slaad are visible. They move forward 10 feet to clearly see party and all parts of room. They take a position about 10 feet apart to cover movement to each part of room. Their plan is to <em>cloudkill</em> to drive the party forward into combat range to force them to use their movement to close into melee range where they can rip them apart. Slaad are confident combatants who will engage one target each. They will focus on soft targets first knowing they are easy to rip apart.</p><p></p><p><strong>Bard: Bard: 107/93 Bard slots Used: 1st: 4/4 2nd: 3/3 3rd: 3/1 4th: 3/3 5th: 2/2 3rd Inspiration: 4/3 Warlock Spell Slots: 2/1 (2nd level) Gem of Seeing: Charges: 3/2</strong>: </p><p>Active Effects: Truesight active 120 feet (No concentration-great magic item), Faerie Fire (concentration/duration: 1 of 10)</p><p>Free action: Focus on one.</p><p>Action: Cast faerie fire using warlock slot. </p><p>Movement: Move back behind the paladin and cleric.</p><p>Free action telepathy: Kill the glowing one.</p><p></p><p>Slaad saves: DC 17 Dex (Slaad get advantage on saves and +2 dex)</p><p>1. (20,10)=22 (Success)</p><p>2. (6,7)=9 (Failure-at least not a total waste of a spell slot)</p><p></p><p><strong>Eldritch Knight: Hps: 120/77 Bolts used: 21 Spell slots used: 1st: 4/4 2nd: 3/3 3rd: 2/2</strong></p><p>Move: Move forward 30 feet along wall to right to avoid grouping. </p><p>Action: Attacks Slaad 2 who is glowing.</p><p>Bonus action: Extra crossbow shot. </p><p>Attack with Sharpshooter and Advantage: +8 to hit Rolls 1: (16,14)=24 2: (12,13)=21 3: (13,11)=21 4: (15,6)=23; 4 hits Damage: 4d6+64 (4,5,1,6)=80 piercing to slaad 2-4 bolts used.</p><p></p><p><strong>Death Slaad 2</strong> Hps 170/59 Innates Spells: <em>Fireball</em> Per day: 2/1 <em>cloudkill</em>: 1/0 Engaging eldritch knight.</p><p>Regenerates 10 hit points.</p><p>Free action telepathy: Poison them all.</p><p>Action: Cast <em>cloudskill</em>...Seebo uses reaction to <em>counterspell</em> with lvl 3 slot using abjuration roll: +10 versus DC 15 Roll: 10=20 (effect countered)</p><p>Move: The death slaad roars and rushes 30 feet towards the EK archer.</p><p></p><p><strong>Cleric: 133/75 Channel Divinity: 2/2 Spell slots used: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 3/3 5th: 2/2 6th: 1/1 7th: 1/1 </strong></p><p>Move: Dom rushes forward 25 feet to attack slaad 2. Drawing mace.</p><p>Action: Attack with mace. +9 to hit./Roll: 19=28 Dam: 1d8+4+1d8 radiant+2d6 radiant (mace of disruption) (7,1,4,2)=11 bludgeoning and 7 radiant to Slaad 2.</p><p>Free action telepathy: I have this one, Ryk. You get the other.</p><p></p><p><strong>Wizard: Hps: 93/78 Arcane Ward: 31/0 Slots used: 1st: 4/3 2nd: 3/3 3rd: 3/2 4th: 3/2 5th: 2/1 6th: 1/1 7th: 1/1 Arcane Recovery: 6/6 levels (requires short rest; used once per long rest)</strong></p><p>Move: Advances 15 feet to keep both slaad targeted.</p><p>Action: Cast <em>chill touch</em> on slaad 2 because they look like demons possibly resistance to energy. +11 spell attack Roll with advantage: (15,1)=26 Damage: 3d8 necrotic (8,8.7) 23</p><p>Regains reaction.</p><p></p><p><strong>Paladin: Hps: 120/44 Slots used: 1st: 4/2 2nd: 3/3 3rd: 3/2 4th: 1/1 Channel Divinity: 1/1 Divine Sense: 5/5 Lay on hands: 60/60</strong></p><p>Move: Ryken double moves to slaad 1.</p><p></p><p><strong>Death salad 1</strong>: Hps 170/123 Spells: Fireball: 2/1 Engaging gnome.</p><p>Free action telepathy: Kill the small one.</p><p>Action: Attacks paladin. Bite +9 melee attack and 2 claws +9 melee attack Rolls: Bite: 3=12 2 Claws: 16=25, 19=28 Damage: 2d10+10 plus 4d6 necrotic (7,8,3,2,2,6)=38 to paladin</p><p>Move: Rushes forward 30 feet towards wizard taking AoO from paladin.</p><p>Reaction: AoO paladin: +9 attack Roll: 20=29 (lucky) Lvl 2 smite Dam: 2d8+4 slashing +2d8 radiant plus 8d8 smite (2,2,3,6,5,1,6,7,1,1,3,6)=47 (Lame damage roll)</p><p></p><p>End of round 2.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6846587, member: 5834"] [b]Encounter 2: Round 2[/b] Initiative: Jubali 22 Tim 22 Slaad 2: 17 Dom: 16 Seebo: 15 Ryken: 10 Slaad 1: 5 Position Update: Both slaad are visible. They move forward 10 feet to clearly see party and all parts of room. They take a position about 10 feet apart to cover movement to each part of room. Their plan is to [I]cloudkill[/I] to drive the party forward into combat range to force them to use their movement to close into melee range where they can rip them apart. Slaad are confident combatants who will engage one target each. They will focus on soft targets first knowing they are easy to rip apart. [b]Bard: Bard: 107/93 Bard slots Used: 1st: 4/4 2nd: 3/3 3rd: 3/1 4th: 3/3 5th: 2/2 3rd Inspiration: 4/3 Warlock Spell Slots: 2/1 (2nd level) Gem of Seeing: Charges: 3/2[/b]: Active Effects: Truesight active 120 feet (No concentration-great magic item), Faerie Fire (concentration/duration: 1 of 10) Free action: Focus on one. Action: Cast faerie fire using warlock slot. Movement: Move back behind the paladin and cleric. Free action telepathy: Kill the glowing one. Slaad saves: DC 17 Dex (Slaad get advantage on saves and +2 dex) 1. (20,10)=22 (Success) 2. (6,7)=9 (Failure-at least not a total waste of a spell slot) [b]Eldritch Knight: Hps: 120/77 Bolts used: 21 Spell slots used: 1st: 4/4 2nd: 3/3 3rd: 2/2[/b] Move: Move forward 30 feet along wall to right to avoid grouping. Action: Attacks Slaad 2 who is glowing. Bonus action: Extra crossbow shot. Attack with Sharpshooter and Advantage: +8 to hit Rolls 1: (16,14)=24 2: (12,13)=21 3: (13,11)=21 4: (15,6)=23; 4 hits Damage: 4d6+64 (4,5,1,6)=80 piercing to slaad 2-4 bolts used. [b]Death Slaad 2[/b] Hps 170/59 Innates Spells: [I]Fireball[/I] Per day: 2/1 [I]cloudkill[/I]: 1/0 Engaging eldritch knight. Regenerates 10 hit points. Free action telepathy: Poison them all. Action: Cast [I]cloudskill[/I]...Seebo uses reaction to [I]counterspell[/I] with lvl 3 slot using abjuration roll: +10 versus DC 15 Roll: 10=20 (effect countered) Move: The death slaad roars and rushes 30 feet towards the EK archer. [b]Cleric: 133/75 Channel Divinity: 2/2 Spell slots used: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 3/3 5th: 2/2 6th: 1/1 7th: 1/1 [/b] Move: Dom rushes forward 25 feet to attack slaad 2. Drawing mace. Action: Attack with mace. +9 to hit./Roll: 19=28 Dam: 1d8+4+1d8 radiant+2d6 radiant (mace of disruption) (7,1,4,2)=11 bludgeoning and 7 radiant to Slaad 2. Free action telepathy: I have this one, Ryk. You get the other. [b]Wizard: Hps: 93/78 Arcane Ward: 31/0 Slots used: 1st: 4/3 2nd: 3/3 3rd: 3/2 4th: 3/2 5th: 2/1 6th: 1/1 7th: 1/1 Arcane Recovery: 6/6 levels (requires short rest; used once per long rest)[/b] Move: Advances 15 feet to keep both slaad targeted. Action: Cast [I]chill touch[/I] on slaad 2 because they look like demons possibly resistance to energy. +11 spell attack Roll with advantage: (15,1)=26 Damage: 3d8 necrotic (8,8.7) 23 Regains reaction. [b]Paladin: Hps: 120/44 Slots used: 1st: 4/2 2nd: 3/3 3rd: 3/2 4th: 1/1 Channel Divinity: 1/1 Divine Sense: 5/5 Lay on hands: 60/60[/b] Move: Ryken double moves to slaad 1. [b]Death salad 1[/b]: Hps 170/123 Spells: Fireball: 2/1 Engaging gnome. Free action telepathy: Kill the small one. Action: Attacks paladin. Bite +9 melee attack and 2 claws +9 melee attack Rolls: Bite: 3=12 2 Claws: 16=25, 19=28 Damage: 2d10+10 plus 4d6 necrotic (7,8,3,2,2,6)=38 to paladin Move: Rushes forward 30 feet towards wizard taking AoO from paladin. Reaction: AoO paladin: +9 attack Roll: 20=29 (lucky) Lvl 2 smite Dam: 2d8+4 slashing +2d8 radiant plus 8d8 smite (2,2,3,6,5,1,6,7,1,1,3,6)=47 (Lame damage roll) End of round 2. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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