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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6846869" data-attributes="member: 5834"><p><strong>Encounter 2: Round 4</strong></p><p></p><p>Initiative:</p><p>Jubali 22</p><p>Tim 22</p><p>Slaad 2: 17</p><p>Dom: 16</p><p>Seebo: 15</p><p>Ryken: 10</p><p>Slaad 1: 5</p><p></p><p>Position Update: One slaad dead and one slaad trying lead party into iron golem to help it kill them.</p><p></p><p><strong>Bard: Bard: 107/93 Bard slots Used: 1st: 4/4 2nd: 3/3 3rd: 3/1 4th: 3/3 5th: 2/2 3rd Inspiration: 4/3 Warlock Spell Slots: 2/1 (2nd level) Gem of Seeing: Charges: 3/2</strong>: </p><p>Active Effects: Truesight active 120 feet (No concentration-great magic item)</p><p>Free action: Target where my beams hit.</p><p>Move: Rushes forward 30 feet to avoid cover by allies.</p><p>Action: Eldritch blast slaad 1 3 Rolls: +9 ranged spell attack-9=18,12=21,16=25 (3 hits) Dam: 3d10+12 force (1,6,6)=25 to slaad 1 </p><p></p><p><strong>Eldritch Knight: Hps: 120/77 Bolts used: 29 Spell slots used: 1st: 4/4 2nd: 3/3 3rd: 2/2</strong></p><p>Move: Runs 30 feet along wall watching Eldritch beams. </p><p>Action: Attacks Slaad 1.</p><p>Bonus action: Extra crossbow shot. </p><p>Attack without sharpshooter and disadvantage due to invis tracking to beams: +13 to hit Rolls 1: (16,2)=15 2: (6,13)=19 3: (5,6)=18 4: (10,1)=14; 2 hits Damage: 2d6+12 (2,1)=15 piercing to slaad 1 (4 bolts used)</p><p>Missed Bolts: 4</p><p></p><p><strong>Death Slaad 2</strong> Hps Dead Innates Spells: <em>Fireball</em> Per day: 2/1 <em>cloudkill</em>: 1/0 Engaging eldritch knight.</p><p>Regeneration doesn't work at start of turn because less than 1 hit point. Slaad 2 dies.</p><p></p><p><strong>Cleric: 133/75 Channel Divinity: 2/2 Spell slots used: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 3/3 5th: 2/2 6th: 1/1 7th: 1/1 </strong></p><p>Move: Dom rushes slaad 1 following beams and bolts.</p><p>Action: Attack with mace. +9 to hit with disadvantage./Roll: (6,5)=14 </p><p>Free action telepathy: Ryk, get on this.</p><p></p><p><strong>Wizard: Hps: 93/78 Arcane Ward: 31/0 Slots used: 1st: 4/3 2nd: 3/3 3rd: 3/2 4th: 3/2 5th: 2/1 6th: 1/1 7th: 1/1 Arcane Recovery: 6/6 levels (requires short rest; used once per long rest)</strong></p><p>Move: Runs 25 feet forward.</p><p>Action: Cast <em>chill touch</em> on slaad 1. +11 spell attack Roll with disadvantage: (4,9)=15 Damage: Miss</p><p>Free action telepathy: Up to Ryken.</p><p></p><p><strong>Paladin: Hps: 120/44 Slots used: 1st: 4/2 2nd: 3/3 3rd: 3/2 4th: 1/1 Channel Divinity: 1/1 Divine Sense: 5/5 Lay on hands: 60/60</strong></p><p>Move: Ryken moves to slaad 1.</p><p>Attacks: Two attacks slaad 1. +9 melee attack with disadvantage Rolls: (12,4)=13, (15,2)=11 Dam: Miss.</p><p></p><p><strong>Death salad 1</strong>: Hps 170/35 Spells: Fireball: 2/1 Choice: The slaad decides to turn invisible and flee to lead the PCs into the golem. Then attack them while they are engaged.</p><p>Regenerates 10 hit points.</p><p>Action: Dash.</p><p>Move: Runs 60 feet towards western passage.</p><p>No AoOs due to invis.</p><p></p><p>End of round 4.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6846869, member: 5834"] [b]Encounter 2: Round 4[/b] Initiative: Jubali 22 Tim 22 Slaad 2: 17 Dom: 16 Seebo: 15 Ryken: 10 Slaad 1: 5 Position Update: One slaad dead and one slaad trying lead party into iron golem to help it kill them. [b]Bard: Bard: 107/93 Bard slots Used: 1st: 4/4 2nd: 3/3 3rd: 3/1 4th: 3/3 5th: 2/2 3rd Inspiration: 4/3 Warlock Spell Slots: 2/1 (2nd level) Gem of Seeing: Charges: 3/2[/b]: Active Effects: Truesight active 120 feet (No concentration-great magic item) Free action: Target where my beams hit. Move: Rushes forward 30 feet to avoid cover by allies. Action: Eldritch blast slaad 1 3 Rolls: +9 ranged spell attack-9=18,12=21,16=25 (3 hits) Dam: 3d10+12 force (1,6,6)=25 to slaad 1 [b]Eldritch Knight: Hps: 120/77 Bolts used: 29 Spell slots used: 1st: 4/4 2nd: 3/3 3rd: 2/2[/b] Move: Runs 30 feet along wall watching Eldritch beams. Action: Attacks Slaad 1. Bonus action: Extra crossbow shot. Attack without sharpshooter and disadvantage due to invis tracking to beams: +13 to hit Rolls 1: (16,2)=15 2: (6,13)=19 3: (5,6)=18 4: (10,1)=14; 2 hits Damage: 2d6+12 (2,1)=15 piercing to slaad 1 (4 bolts used) Missed Bolts: 4 [b]Death Slaad 2[/b] Hps Dead Innates Spells: [I]Fireball[/I] Per day: 2/1 [I]cloudkill[/I]: 1/0 Engaging eldritch knight. Regeneration doesn't work at start of turn because less than 1 hit point. Slaad 2 dies. [b]Cleric: 133/75 Channel Divinity: 2/2 Spell slots used: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 3/3 5th: 2/2 6th: 1/1 7th: 1/1 [/b] Move: Dom rushes slaad 1 following beams and bolts. Action: Attack with mace. +9 to hit with disadvantage./Roll: (6,5)=14 Free action telepathy: Ryk, get on this. [b]Wizard: Hps: 93/78 Arcane Ward: 31/0 Slots used: 1st: 4/3 2nd: 3/3 3rd: 3/2 4th: 3/2 5th: 2/1 6th: 1/1 7th: 1/1 Arcane Recovery: 6/6 levels (requires short rest; used once per long rest)[/b] Move: Runs 25 feet forward. Action: Cast [I]chill touch[/I] on slaad 1. +11 spell attack Roll with disadvantage: (4,9)=15 Damage: Miss Free action telepathy: Up to Ryken. [b]Paladin: Hps: 120/44 Slots used: 1st: 4/2 2nd: 3/3 3rd: 3/2 4th: 1/1 Channel Divinity: 1/1 Divine Sense: 5/5 Lay on hands: 60/60[/b] Move: Ryken moves to slaad 1. Attacks: Two attacks slaad 1. +9 melee attack with disadvantage Rolls: (12,4)=13, (15,2)=11 Dam: Miss. [b]Death salad 1[/b]: Hps 170/35 Spells: Fireball: 2/1 Choice: The slaad decides to turn invisible and flee to lead the PCs into the golem. Then attack them while they are engaged. Regenerates 10 hit points. Action: Dash. Move: Runs 60 feet towards western passage. No AoOs due to invis. End of round 4. [/QUOTE]
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