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General Tabletop Discussion
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Flamestrike" data-source="post: 6847365" data-attributes="member: 6788736"><p>When the DM declares combat begins. </p><p></p><p>At least one side has to be aware of the other, and there has to be something happening for people to react to (hence the Dex check).</p><p></p><p></p><p></p><p>60' to the next encounter area.</p><p></p><p>The Slaadi know of the Golem - its friendly to them (the corrupted elemental spirit of Tharizdun knows that these Slaadi are on the same side) and does not attack them. The Slaadi also know that the Golem is healed by fire, and catch it in fireballs if possible to heal it and harm the party.</p><p></p><p>Stealth is out the window if the party or Slaad get into the next room or within 30' of it. The Golem automatically hears the combat (fireballs and clash of steel and screaming) and charges down from the side passage it patrols entering the room the round after any combatant gets within 30' of the next encounter area. Roll initiative for it at this time, and it is placed in the next room at the eastern entrance (25' from the exit to the PCs). It uses its move (plus bonus action dash if necessary) to close with the party then attacks. The Slaadi then fireball it seeking to capture it and as many PCs as possible in the blast.</p><p></p><p>By the way, your encounters (while detailed) are going a bit differently from how I would have run them! The Slaadi would have heard the party enter and fireballed (twice) on round 1.</p><p></p><p></p><p></p><p>I look forward to hearing it.</p><p></p><p>I'll be posting the next encounter when peeps catch up to the golem.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6847365, member: 6788736"] When the DM declares combat begins. At least one side has to be aware of the other, and there has to be something happening for people to react to (hence the Dex check). 60' to the next encounter area. The Slaadi know of the Golem - its friendly to them (the corrupted elemental spirit of Tharizdun knows that these Slaadi are on the same side) and does not attack them. The Slaadi also know that the Golem is healed by fire, and catch it in fireballs if possible to heal it and harm the party. Stealth is out the window if the party or Slaad get into the next room or within 30' of it. The Golem automatically hears the combat (fireballs and clash of steel and screaming) and charges down from the side passage it patrols entering the room the round after any combatant gets within 30' of the next encounter area. Roll initiative for it at this time, and it is placed in the next room at the eastern entrance (25' from the exit to the PCs). It uses its move (plus bonus action dash if necessary) to close with the party then attacks. The Slaadi then fireball it seeking to capture it and as many PCs as possible in the blast. By the way, your encounters (while detailed) are going a bit differently from how I would have run them! The Slaadi would have heard the party enter and fireballed (twice) on round 1. I look forward to hearing it. I'll be posting the next encounter when peeps catch up to the golem. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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