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General Tabletop Discussion
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Flamestrike" data-source="post: 6847420" data-attributes="member: 6788736"><p>Im not saying they could ready an action outside of combat beginning.</p><p></p><p>My suggestion was more along the lines of the tactics of the party leading into the encounter seem to be optimised for the encounter itself. Its almost as if this party knew there were invisible Slaadi waiting in ambush on the other side of a dimensional portal, and sent the best PCs through who just happened to be equipped with the right tools for the job for the encounter. </p><p></p><p>Probably unavoidable given the fact the encounter is known before it begins.</p><p></p><p>Im not suggesting you're intentionally metagaming the encounter mind you; just that I feel it would go down differently in actual play (with things happening all at once, a few secret rolls by the DM to put you off, only getting a few seconds on your turn to decide what to do and declare an action etc).</p><p></p><p>With the Bard running forward holding a gem of seeing (revealing them), the Slaadi may very well have chosen a different action in anticipation of the players tactics. Such as both dropping Cloudkill spells on turn 1 instead of dropping Fireballs (forcing the use of a 5th level slot to counter).</p><p></p><p>The monsters are a little bit 'locked in' with their tactics, and the PCs are free to kind of work around them as a result.</p><p></p><p></p><p></p><p>I dont know if youve noticed, but the encounters and monsters have been designed with this in mind (ranged attacks, smaller environments, bonus action dash, high movement speed, surrounding the party etc).</p><p></p><p>Encounter design isnt just statting up monsters and leaving it there. Its having an overview and a level of control over all aspects of the encounter (and where it sits in the AD as a whole).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6847420, member: 6788736"] Im not saying they could ready an action outside of combat beginning. My suggestion was more along the lines of the tactics of the party leading into the encounter seem to be optimised for the encounter itself. Its almost as if this party knew there were invisible Slaadi waiting in ambush on the other side of a dimensional portal, and sent the best PCs through who just happened to be equipped with the right tools for the job for the encounter. Probably unavoidable given the fact the encounter is known before it begins. Im not suggesting you're intentionally metagaming the encounter mind you; just that I feel it would go down differently in actual play (with things happening all at once, a few secret rolls by the DM to put you off, only getting a few seconds on your turn to decide what to do and declare an action etc). With the Bard running forward holding a gem of seeing (revealing them), the Slaadi may very well have chosen a different action in anticipation of the players tactics. Such as both dropping Cloudkill spells on turn 1 instead of dropping Fireballs (forcing the use of a 5th level slot to counter). The monsters are a little bit 'locked in' with their tactics, and the PCs are free to kind of work around them as a result. I dont know if youve noticed, but the encounters and monsters have been designed with this in mind (ranged attacks, smaller environments, bonus action dash, high movement speed, surrounding the party etc). Encounter design isnt just statting up monsters and leaving it there. Its having an overview and a level of control over all aspects of the encounter (and where it sits in the AD as a whole). [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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