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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Flamestrike" data-source="post: 6847463" data-attributes="member: 6788736"><p>Seeing as it was run in ToTM, it worked just fine and dandy. </p><p></p><p></p><p></p><p>After the Slaadi see a fireball get counterspelled on turn 1, on turn 2 (remember the PCs are surprised on turn 1, and all PCs have disadvantage on ranged attacks due to the gloom) they both sit back and drown the PCs in cloudkills on turn 2. All PC's take 10d8 poison damage and are trapped down a dead end coriddor, with zero visibility inside two cloud kills.</p><p></p><p>Your move.</p><p></p><p></p><p></p><p>Yes, they do. The Golem can quite easily overrun (Str athletics) or shove a creature prone, keep moving then use the bonus slam I gave it to bash something. Or just breathe poison gas on the party.</p><p></p><p>It also depends on where the party wind up. They race into the room following a Slaadi, and at the start of next turn a Golem gets placed at the eastern exit. It rolls well on initiaitve, and its on them before they can fall back and block the coridoor.</p><p></p><p>The Giants can simply step over medium sized creatures, or around the ape seeing as theyre in a huge chamber.</p><p></p><p></p><p></p><p>It only works because your DM allows it to work. I would quite happily ignore the PC dodging (and move some mooks up to pin him down) and move to the squishy targets at the back. I also use a lot of monsters with SLA. </p><p></p><p>You're dodging? Cool bro - <em>fireball</em>.</p><p></p><p></p><p></p><p>Why cant monsters use the same tactics? I assure you as DM, I would.</p><p></p><p>Tell you what - Im NOT going to post the next encounter after the Golem. I'll run your party through it personally instead.</p><p></p><p>Lets see how it plays out shall we?</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6847463, member: 6788736"] Seeing as it was run in ToTM, it worked just fine and dandy. After the Slaadi see a fireball get counterspelled on turn 1, on turn 2 (remember the PCs are surprised on turn 1, and all PCs have disadvantage on ranged attacks due to the gloom) they both sit back and drown the PCs in cloudkills on turn 2. All PC's take 10d8 poison damage and are trapped down a dead end coriddor, with zero visibility inside two cloud kills. Your move. Yes, they do. The Golem can quite easily overrun (Str athletics) or shove a creature prone, keep moving then use the bonus slam I gave it to bash something. Or just breathe poison gas on the party. It also depends on where the party wind up. They race into the room following a Slaadi, and at the start of next turn a Golem gets placed at the eastern exit. It rolls well on initiaitve, and its on them before they can fall back and block the coridoor. The Giants can simply step over medium sized creatures, or around the ape seeing as theyre in a huge chamber. It only works because your DM allows it to work. I would quite happily ignore the PC dodging (and move some mooks up to pin him down) and move to the squishy targets at the back. I also use a lot of monsters with SLA. You're dodging? Cool bro - [I]fireball[/I]. Why cant monsters use the same tactics? I assure you as DM, I would. Tell you what - Im NOT going to post the next encounter after the Golem. I'll run your party through it personally instead. Lets see how it plays out shall we? [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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