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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6847484" data-attributes="member: 5834"><p>Gloom only gives disadvantage on Perception checks. </p><p></p><p><em>A given area might be lightly or heavily obscured. In a lightly obscured area, such as dim light, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight.</em></p><p></p><p>Only darkness or invisibility give Disadvantage on ranged attacks. You indicated that Darkvision worked. There was no reason to believe it gave disadvantage on ranged attack rolls. Why do you think this?</p><p></p><p></p><p></p><p>And he wastes an action doing it and gets one bonus action attack? Have you been watching how fast 160 hit points is gone? He won't last but a round or two. If you waste a round overrunning, he's going to do nearly nothing.</p><p></p><p></p><p></p><p>The party is condensed in the corner. He does not get to displace the party members. He gets to step over them. If there is insufficient room for him to stand, then he gets disadvantage for squeezing and the party gets advantage on him.</p><p></p><p></p><p></p><p>Dodge gives advantage on Dex saving throws. </p><p></p><p></p><p></p><p>Go for it. But make sure you follow the rules. I'm beginning to see a trend here. Your knowledge of the rules is sketchy. You don't seem to follow rules like squeezing and you think dim light (gloom) gives disadvantage on ranged attacks. I did not see any indication of that. You said it reduced sight to dim light and infravision to dim light. Only total lack of visibility gives disadvantage on attacks of any kind, ranged or melee.</p><p></p><p>Please, ensure you are following the rules in the PHB when running encounters. If you do not, you completely remove your credibility as a DM in this test.</p><p></p><p>We're doing multiple parties. So post the next encounter, run it on your own, let us see the results. If you fail to follow the rules, I will call you on it. I follow the rules when I DM. The rules are the agreement between the DM and the players that set the parameters of the world. If you're not following them claiming the 6-8 adventure day works, then your proof is heavily tainted.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6847484, member: 5834"] Gloom only gives disadvantage on Perception checks. [I]A given area might be lightly or heavily obscured. In a lightly obscured area, such as dim light, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight.[/I] Only darkness or invisibility give Disadvantage on ranged attacks. You indicated that Darkvision worked. There was no reason to believe it gave disadvantage on ranged attack rolls. Why do you think this? And he wastes an action doing it and gets one bonus action attack? Have you been watching how fast 160 hit points is gone? He won't last but a round or two. If you waste a round overrunning, he's going to do nearly nothing. The party is condensed in the corner. He does not get to displace the party members. He gets to step over them. If there is insufficient room for him to stand, then he gets disadvantage for squeezing and the party gets advantage on him. Dodge gives advantage on Dex saving throws. Go for it. But make sure you follow the rules. I'm beginning to see a trend here. Your knowledge of the rules is sketchy. You don't seem to follow rules like squeezing and you think dim light (gloom) gives disadvantage on ranged attacks. I did not see any indication of that. You said it reduced sight to dim light and infravision to dim light. Only total lack of visibility gives disadvantage on attacks of any kind, ranged or melee. Please, ensure you are following the rules in the PHB when running encounters. If you do not, you completely remove your credibility as a DM in this test. We're doing multiple parties. So post the next encounter, run it on your own, let us see the results. If you fail to follow the rules, I will call you on it. I follow the rules when I DM. The rules are the agreement between the DM and the players that set the parameters of the world. If you're not following them claiming the 6-8 adventure day works, then your proof is heavily tainted. [/QUOTE]
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Community
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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