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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="BoldItalic" data-source="post: 6847577" data-attributes="member: 6777052"><p><span style="color: #0000FF">Bedrock, Edward and their friends stood gazing at the black, distorted tear in the fabric of the world, trying to pluck up the courage to walk in. "If we go in, will it be good or bad?" wondered Bedrock.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">"Bad," muttered Dom under her breath, fiddling with her prayer beads. "For someone."</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">Just then another group of adventurers arrived, slightly out of breath from having run several miles in full kit. The newcomers looked our friends up and down with barely-concealed scorn, wove a few spells, readied various mean-looking weapons and walked carefully into the rift, as if they expected some sort of ambush.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">"Were they the <em>someone</em>s?" asked Bedrock.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">Dom looked enigmatic and stroked her beard, as she did when she wanted to look wise. "Maybe. I don't think the gods have decided yet."</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">"I thought the gods decided everything?"</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">"Afterwards. They decide afterwards. We call it retropotence."</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">"Oh." </span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">"Should we go in and help them?"</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">"You saw how they looked us up and down. I don't think they would want us to. They want to succeed on their terms, not ours."</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">"Well, we can't just do nothing," pointed out Edward squinting at the sun and doing some mental arithmetic. "It's less than two hours to the end of the world."</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">"I could recite a very long poem, to pass the time," offered the bard. "You would all enjoy that."</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">There was something about the way she said the word <em>enjoy</em> that worried Bedrock, but he couldn't quite put his finger on it. "Perhaps just a few verses," he suggested tactfully. "Then we really ought to boldly go where others have boldly gone before."</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">The bard told the tale of Aswas and Bendaheel, the two lovers who died tragically in other people's arms. Then they all walked into the rift feeling a mixture of trepidation and relief.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">"Gloomy in here, isn't it?"</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">"What's that funny smell?</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">"Fireballs."</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">"Steady on, ladies present old chap."</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">"I can see a very large pincushion in the middle of the room," announced Edward walking over and looking at it, frowning. "I think it was some sort of lizard man who was attractive to crossbow bolts. Very odd."</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">"Well, press on. Let's see where that passage leads."</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">They walked on through a strange other-planely tunnel to a strange other-planely crossroads.</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">"Look, there's another of your pincushion men here. And a big shiny statue leaning over it."</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">"Careful, it looks like a gollum."</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">"Don't you mean golem?"</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">"Is that what you call them? Shouldn't it be magically moving about or something?"</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">"Someone's broken it," said Tom astutely. "Stupid vandals. Those things are worth a lot of money in working order. Especially if you have the original crate."</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">"We'll, can't be helped. Which way now?"</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">"Its straight on. The side chambers are empty."</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">"How do you know?"</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF">"I just went and looked."</span></p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6847577, member: 6777052"] [COLOR=#0000FF]Bedrock, Edward and their friends stood gazing at the black, distorted tear in the fabric of the world, trying to pluck up the courage to walk in. "If we go in, will it be good or bad?" wondered Bedrock. "Bad," muttered Dom under her breath, fiddling with her prayer beads. "For someone." Just then another group of adventurers arrived, slightly out of breath from having run several miles in full kit. The newcomers looked our friends up and down with barely-concealed scorn, wove a few spells, readied various mean-looking weapons and walked carefully into the rift, as if they expected some sort of ambush. "Were they the [I]someone[/I]s?" asked Bedrock. Dom looked enigmatic and stroked her beard, as she did when she wanted to look wise. "Maybe. I don't think the gods have decided yet." "I thought the gods decided everything?" "Afterwards. They decide afterwards. We call it retropotence." "Oh." "Should we go in and help them?" "You saw how they looked us up and down. I don't think they would want us to. They want to succeed on their terms, not ours." "Well, we can't just do nothing," pointed out Edward squinting at the sun and doing some mental arithmetic. "It's less than two hours to the end of the world." "I could recite a very long poem, to pass the time," offered the bard. "You would all enjoy that." There was something about the way she said the word [I]enjoy[/I] that worried Bedrock, but he couldn't quite put his finger on it. "Perhaps just a few verses," he suggested tactfully. "Then we really ought to boldly go where others have boldly gone before." The bard told the tale of Aswas and Bendaheel, the two lovers who died tragically in other people's arms. Then they all walked into the rift feeling a mixture of trepidation and relief. "Gloomy in here, isn't it?" "What's that funny smell? "Fireballs." "Steady on, ladies present old chap." "I can see a very large pincushion in the middle of the room," announced Edward walking over and looking at it, frowning. "I think it was some sort of lizard man who was attractive to crossbow bolts. Very odd." "Well, press on. Let's see where that passage leads." They walked on through a strange other-planely tunnel to a strange other-planely crossroads. "Look, there's another of your pincushion men here. And a big shiny statue leaning over it." "Careful, it looks like a gollum." "Don't you mean golem?" "Is that what you call them? Shouldn't it be magically moving about or something?" "Someone's broken it," said Tom astutely. "Stupid vandals. Those things are worth a lot of money in working order. Especially if you have the original crate." "We'll, can't be helped. Which way now?" "Its straight on. The side chambers are empty." "How do you know?" "I just went and looked."[/COLOR] [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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